Making Godot Easier to Use..

-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
This commit is contained in:
Juan Linietsky
2014-05-24 01:35:47 -03:00
parent f9ff086235
commit 1cad087969
54 changed files with 928 additions and 106 deletions

View File

@ -3,10 +3,10 @@
<ext_resource path="res://music.ogg" type="AudioStream"></ext_resource>
<ext_resource path="res://tileset.xml" type="TileSet"></ext_resource>
<ext_resource path="res://coin.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://player.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://enemy.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://player.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource>
<main_resource>
<dictionary name="_bundled" shared="false">
@ -160,9 +160,13 @@
<string> "pixel_snap" </string>
<bool> False </bool>
<string> "zoom" </string>
<real> 0.735092 </real>
<real> 0.54036 </real>
<string> "use_snap" </string>
<bool> False </bool>
<string> "ofs" </string>
<vector2> 55.9232, 767.661 </vector2>
<vector2> 418.81, 615.088 </vector2>
<string> "snap" </string>
<int> 10 </int>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">