Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
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@ -3,10 +3,10 @@
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<ext_resource path="res://music.ogg" type="AudioStream"></ext_resource>
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<ext_resource path="res://tileset.xml" type="TileSet"></ext_resource>
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<ext_resource path="res://coin.xml" type="PackedScene"></ext_resource>
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<ext_resource path="res://player.xml" type="PackedScene"></ext_resource>
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<ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource>
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<ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource>
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<ext_resource path="res://enemy.xml" type="PackedScene"></ext_resource>
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<ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource>
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<ext_resource path="res://player.xml" type="PackedScene"></ext_resource>
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<ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource>
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<main_resource>
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<dictionary name="_bundled" shared="false">
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@ -160,9 +160,13 @@
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<string> "pixel_snap" </string>
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<bool> False </bool>
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<string> "zoom" </string>
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<real> 0.735092 </real>
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<real> 0.54036 </real>
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<string> "use_snap" </string>
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<bool> False </bool>
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<string> "ofs" </string>
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<vector2> 55.9232, 767.661 </vector2>
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<vector2> 418.81, 615.088 </vector2>
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<string> "snap" </string>
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<int> 10 </int>
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</dictionary>
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<string> "3D" </string>
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<dictionary shared="false">
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