Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
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@ -141,6 +141,7 @@ public:
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virtual int find_function(const String& p_function,const String& p_code) const=0;
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virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const=0;
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virtual Error complete_keyword(const String& p_code, int p_line, const String& p_base_path, const String& p_keyword, List<String>* r_options) { return ERR_UNAVAILABLE; }
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virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const=0;
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/* DEBUGGER FUNCTIONS */
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