Making Godot Easier to Use..

-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
This commit is contained in:
Juan Linietsky
2014-05-24 01:35:47 -03:00
parent f9ff086235
commit 1cad087969
54 changed files with 928 additions and 106 deletions

View File

@ -141,6 +141,7 @@ public:
virtual int find_function(const String& p_function,const String& p_code) const=0;
virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const=0;
virtual Error complete_keyword(const String& p_code, int p_line, const String& p_base_path, const String& p_keyword, List<String>* r_options) { return ERR_UNAVAILABLE; }
virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const=0;
/* DEBUGGER FUNCTIONS */