Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
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@ -25,6 +25,7 @@ Error FileAccessEncrypted::open_and_parse(FileAccess *p_base,const Vector<uint8_
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} else if (p_mode==MODE_READ) {
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writing=false;
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key=p_key;
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uint32_t magic = p_base->get_32();
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print_line("MAGIC: "+itos(magic));
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@ -278,6 +279,10 @@ uint64_t FileAccessEncrypted::_get_modified_time(const String& p_file){
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FileAccessEncrypted::FileAccessEncrypted() {
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file=NULL;
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pos=0;
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eofed=false;
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mode=MODE_MAX;
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writing=false;
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}
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