Add navigation path simplification
Adds navigation path simplification for NavigationServer and NavigationAgent.
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@ -349,6 +349,8 @@ public:
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virtual void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0;
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virtual bool is_baking_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) const = 0;
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virtual Vector<Vector3> simplify_path(const Vector<Vector3> &p_path, real_t p_epsilon) = 0;
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NavigationServer3D();
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~NavigationServer3D() override;
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