Keep selected node visible after filter change
(Implemented both for the local and remote scene tree docks.)
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@ -472,6 +472,7 @@ int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &node
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}
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item->set_metadata(0, id);
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bool scroll = false;
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if (id == inspected_object_id) {
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TreeItem *cti = item->get_parent();
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while (cti) {
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@ -479,6 +480,7 @@ int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &node
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cti = cti->get_parent();
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}
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item->select(0);
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scroll = filter != last_filter;
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}
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// Set current item as collapsed if necessary
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@ -509,6 +511,12 @@ int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &node
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if (!keep && !item->get_children() && parent) {
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parent->remove_child(item);
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memdelete(item);
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} else if (scroll) {
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inspect_scene_tree->call_deferred("scroll_to_item", item);
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}
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if (!parent) {
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last_filter = filter;
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}
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return items_count;
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