Speed up deletion in large trees via the Scene Tree Dock

This commit is contained in:
Mike Precup
2025-08-10 20:33:33 -07:00
parent 5950fca36c
commit 1ad3b9986e
4 changed files with 34 additions and 21 deletions

View File

@ -895,7 +895,7 @@ TreeItem *TreeItem::create_child(int p_index) {
} else {
int idx = 0;
if (!children_cache.is_empty()) {
idx = MIN(children_cache.size() - 1, p_index);
idx = MIN(int(children_cache.size()) - 1, p_index);
item_next = children_cache[idx];
item_prev = item_next->prev;
}
@ -920,7 +920,7 @@ TreeItem *TreeItem::create_child(int p_index) {
if (ti->next) {
children_cache.insert(p_index, ti);
} else {
children_cache.append(ti);
children_cache.push_back(ti);
}
}
} else {
@ -957,7 +957,7 @@ void TreeItem::add_child(TreeItem *p_item) {
last_child = p_item;
if (!children_cache.is_empty()) {
children_cache.append(p_item);
children_cache.push_back(p_item);
}
validate_cache();
@ -1111,15 +1111,15 @@ TreeItem *TreeItem::get_child(int p_index) {
if (p_index < 0) {
p_index += children_cache.size();
}
ERR_FAIL_INDEX_V(p_index, children_cache.size(), nullptr);
ERR_FAIL_INDEX_V(p_index, (int)children_cache.size(), nullptr);
return children_cache.get(p_index);
return children_cache[p_index];
}
int TreeItem::get_visible_child_count() {
_create_children_cache();
int visible_count = 0;
for (int i = 0; i < children_cache.size(); i++) {
for (uint32_t i = 0; i < children_cache.size(); i++) {
if (children_cache[i]->is_visible()) {
visible_count += 1;
}
@ -1175,7 +1175,7 @@ void TreeItem::validate_cache() const {
return;
}
TreeItem *scan = parent->first_child;
int index = 0;
uint32_t index = 0;
while (scan) {
DEV_ASSERT(parent->children_cache[index] == scan);
++index;
@ -1265,7 +1265,7 @@ void TreeItem::move_after(TreeItem *p_item) {
// If the cache is empty, it has not been built but there
// are items in the tree (note p_item != nullptr,) so we cannot update it.
if (!parent->children_cache.is_empty()) {
parent->children_cache.append(this);
parent->children_cache.push_back(this);
}
}