Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
This commit is contained in:
@ -124,13 +124,13 @@ void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmes
|
||||
}
|
||||
|
||||
if (navmesh.is_valid()) {
|
||||
navmesh->remove_change_receptor(this);
|
||||
navmesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
|
||||
}
|
||||
|
||||
navmesh = p_navmesh;
|
||||
|
||||
if (navmesh.is_valid()) {
|
||||
navmesh->add_change_receptor(this);
|
||||
navmesh->connect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
|
||||
}
|
||||
|
||||
NavigationServer3D::get_singleton()->region_set_navmesh(region, p_navmesh);
|
||||
@ -230,7 +230,7 @@ void NavigationRegion3D::_bind_methods() {
|
||||
ADD_SIGNAL(MethodInfo("bake_finished"));
|
||||
}
|
||||
|
||||
void NavigationRegion3D::_changed_callback(Object *p_changed, const char *p_prop) {
|
||||
void NavigationRegion3D::_navigation_changed() {
|
||||
update_gizmo();
|
||||
update_configuration_warning();
|
||||
}
|
||||
@ -242,7 +242,7 @@ NavigationRegion3D::NavigationRegion3D() {
|
||||
|
||||
NavigationRegion3D::~NavigationRegion3D() {
|
||||
if (navmesh.is_valid()) {
|
||||
navmesh->remove_change_receptor(this);
|
||||
navmesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
|
||||
}
|
||||
NavigationServer3D::get_singleton()->free(region);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user