Fixed a bunch of typos, including an error code.
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@ -64,9 +64,9 @@ enum PropertyHint {
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PROPERTY_HINT_LAYERS_3D_RENDER,
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PROPERTY_HINT_LAYERS_3D_PHYSICS,
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PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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PROPERTY_HINT_DIR, ///< a directort path must be passed
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PROPERTY_HINT_DIR, ///< a directory path must be passed
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PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
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PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed
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PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
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PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
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PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
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@ -221,7 +221,7 @@ struct MethodInfo {
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//return NULL;
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/*
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the following is an uncomprehensible blob of hacks and workarounds to compensate for many of the fallencies in C++. As a plus, this macro pretty much alone defines the object model.
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the following is an incomprehensible blob of hacks and workarounds to compensate for many of the fallencies in C++. As a plus, this macro pretty much alone defines the object model.
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*/
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#define REVERSE_GET_PROPERTY_LIST \
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