3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
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@ -205,8 +205,9 @@ for p in platform_list:
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flag_list = platform_flags[p]
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for f in flag_list:
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env[f[0]] = f[1]
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print(f[0]+":"+f[1])
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if not (f[0] in ARGUMENTS): # allow command line to override platform flags
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env[f[0]] = f[1]
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print(f[0]+":"+f[1])
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env.module_list=[]
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