3D Physics and Other Stuff

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-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
This commit is contained in:
Juan Linietsky
2014-09-02 23:13:40 -03:00
parent 89fa70706f
commit 1a2cb755e2
82 changed files with 5161 additions and 856 deletions

View File

@ -205,8 +205,9 @@ for p in platform_list:
flag_list = platform_flags[p]
for f in flag_list:
env[f[0]] = f[1]
print(f[0]+":"+f[1])
if not (f[0] in ARGUMENTS): # allow command line to override platform flags
env[f[0]] = f[1]
print(f[0]+":"+f[1])
env.module_list=[]