@ -1515,7 +1515,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
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void AnimationPlayerEditor::_start_onion_skinning() {
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// FIXME: Using "idle_frame" makes onion layers update one frame behing the current
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// FIXME: Using "idle_frame" makes onion layers update one frame behind the current
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if (!get_tree()->is_connected("idle_frame", this, "call_deferred")) {
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get_tree()->connect("idle_frame", this, "call_deferred", varray("_prepare_onion_layers_1"));
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}
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