Remove #include "scene/main/timer.h" from control.h

This commit is contained in:
chocola-mint
2025-10-05 14:22:07 +09:00
parent 06827c91c6
commit 19c47c5d99
27 changed files with 28 additions and 1 deletions

View File

@ -37,6 +37,7 @@
#include "scene/gui/check_box.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/line_edit.h"
#include "scene/main/timer.h"
void EditorNetworkProfiler::_bind_methods() {
ADD_SIGNAL(MethodInfo("enable_profiling", PropertyInfo(Variant::BOOL, "enable")));

View File

@ -39,6 +39,8 @@
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
class Timer;
class EditorNetworkProfiler : public VBoxContainer {
GDCLASS(EditorNetworkProfiler, VBoxContainer)

View File

@ -35,6 +35,7 @@
#include "editor/settings/editor_settings.h"
#include "scene/2d/navigation/navigation_region_2d.h"
#include "scene/gui/dialogs.h"
#include "scene/main/timer.h"
Ref<NavigationPolygon> NavigationRegion2DEditor::_ensure_navpoly() const {
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();

View File

@ -37,6 +37,7 @@ class AcceptDialog;
class HBoxContainer;
class NavigationPolygon;
class NavigationRegion2D;
class Timer;
class NavigationRegion2DEditor : public AbstractPolygon2DEditor {
friend class NavigationRegion2DEditorPlugin;