Reworked how servers preallocate RIDs, should fix #10970
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@ -373,7 +373,9 @@ public:
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LIGHT_PARAM_MAX
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};
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virtual RID light_create(LightType p_type) = 0;
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virtual RID directional_light_create() = 0;
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virtual RID omni_light_create() = 0;
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virtual RID spot_light_create() = 0;
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virtual void light_set_color(RID p_light, const Color &p_color) = 0;
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virtual void light_set_param(RID p_light, LightParam p_param, float p_value) = 0;
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