Improve "Add" button consistency in Project Settings
* Adds an icon to all the input-adjacent add/remove buttons * Adds a separator next to the action map "add" button * Changes the Shader Globals editor to be consistent with the others * Adds a clear button to the shader global name input
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@ -36,6 +36,7 @@
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#include "editor/event_listener_line_edit.h"
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#include "editor/input_event_configuration_dialog.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/tree.h"
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#include "scene/scene_string_names.h"
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@ -357,6 +358,7 @@ void ActionMapEditor::_notification(int p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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action_list_search->set_right_icon(get_editor_theme_icon(SNAME("Search")));
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add_button->set_icon(get_editor_theme_icon(SNAME("Add")));
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if (!actions_cache.is_empty()) {
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update_action_list();
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}
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@ -570,6 +572,8 @@ ActionMapEditor::ActionMapEditor() {
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// Disable the button and set its tooltip.
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_add_edit_text_changed(add_edit->get_text());
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add_hbox->add_child(memnew(VSeparator));
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show_builtin_actions_checkbutton = memnew(CheckButton);
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show_builtin_actions_checkbutton->set_text(TTR("Show Built-in Actions"));
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show_builtin_actions_checkbutton->connect("toggled", callable_mp(this, &ActionMapEditor::set_show_builtin_actions));
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