Reimplement Mutex with C++'s <mutex>

Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
This commit is contained in:
Pedro J. Estébanez
2020-02-26 11:28:13 +01:00
parent 1e57b558f2
commit 18fbdbb456
98 changed files with 739 additions and 1754 deletions

View File

@ -291,7 +291,6 @@ Error AudioDriverPulseAudio::init() {
Error err = init_device();
if (err == OK) {
mutex = Mutex::create();
thread = Thread::create(AudioDriverPulseAudio::thread_func, this);
}
@ -597,16 +596,16 @@ void AudioDriverPulseAudio::set_device(String device) {
void AudioDriverPulseAudio::lock() {
if (!thread || !mutex)
if (!thread)
return;
mutex->lock();
mutex.lock();
}
void AudioDriverPulseAudio::unlock() {
if (!thread || !mutex)
if (!thread)
return;
mutex->unlock();
mutex.unlock();
}
void AudioDriverPulseAudio::finish_device() {
@ -640,10 +639,6 @@ void AudioDriverPulseAudio::finish() {
}
memdelete(thread);
if (mutex) {
memdelete(mutex);
mutex = NULL;
}
thread = NULL;
}
@ -800,7 +795,6 @@ String AudioDriverPulseAudio::capture_get_device() {
AudioDriverPulseAudio::AudioDriverPulseAudio() :
thread(NULL),
mutex(NULL),
pa_ml(NULL),
pa_ctx(NULL),
pa_str(NULL),