Implement shadowmasks for LightmapGI
Co-authored-by: dearthdev <nathandearthdev@gmail.com>
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@ -175,6 +175,10 @@ public:
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virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0;
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virtual float lightmap_get_probe_capture_update_speed() const = 0;
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virtual void lightmap_set_shadowmask_textures(RID p_lightmap, RID p_shadow) = 0;
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virtual RS::ShadowmaskMode lightmap_get_shadowmask_mode(RID p_lightmap) = 0;
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virtual void lightmap_set_shadowmask_mode(RID p_lightmap, RS::ShadowmaskMode p_mode) = 0;
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/* LIGHTMAP INSTANCE */
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virtual RID lightmap_instance_create(RID p_lightmap) = 0;
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