Implement shadowmasks for LightmapGI
Co-authored-by: dearthdev <nathandearthdev@gmail.com>
This commit is contained in:
@ -191,6 +191,10 @@ public:
|
||||
virtual void lightmap_set_probe_capture_update_speed(float p_speed) override {}
|
||||
virtual float lightmap_get_probe_capture_update_speed() const override { return 0; }
|
||||
|
||||
virtual void lightmap_set_shadowmask_textures(RID p_lightmap, RID p_shadow) override {}
|
||||
virtual RS::ShadowmaskMode lightmap_get_shadowmask_mode(RID p_lightmap) override { return RS::SHADOWMASK_MODE_NONE; }
|
||||
virtual void lightmap_set_shadowmask_mode(RID p_lightmap, RS::ShadowmaskMode p_mode) override {}
|
||||
|
||||
/* LIGHTMAP INSTANCE */
|
||||
|
||||
bool owns_lightmap_instance(RID p_rid) { return lightmap_instance_owner.owns(p_rid); }
|
||||
|
||||
Reference in New Issue
Block a user