[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.

Co-authored-by: Riteo <riteo@posteo.net>
This commit is contained in:
bruvzg
2021-11-12 14:49:49 +02:00
parent 59139df16e
commit 1887a9df19
84 changed files with 7467 additions and 579 deletions

View File

@ -5,9 +5,11 @@ Import("env")
if env["platform"] in ["macos", "windows", "linuxbsd"]:
# Thirdparty source files
thirdparty_dir = "#thirdparty/glad/"
thirdparty_sources = [
"gl.c",
]
thirdparty_sources = ["gl.c"]
if not env.get("angle_libs"):
thirdparty_sources += ["egl.c"]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
# Treat glad headers as system headers to avoid raising warnings. Not supported on MSVC.
@ -17,7 +19,7 @@ if env["platform"] in ["macos", "windows", "linuxbsd"]:
env.Prepend(CPPPATH=[thirdparty_dir])
env.Append(CPPDEFINES=["GLAD_ENABLED"])
env.Append(CPPDEFINES=["GLES_OVER_GL"])
env.Append(CPPDEFINES=["EGL_ENABLED"])
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()