Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
This commit is contained in:
@ -212,7 +212,7 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p
|
||||
const Variant &default_value = m.constant->initializer->reduced_value;
|
||||
String value_text;
|
||||
if (default_value.get_type() == Variant::OBJECT) {
|
||||
RES res = default_value;
|
||||
Ref<Resource> res = default_value;
|
||||
if (res.is_valid() && !res->get_path().is_empty()) {
|
||||
value_text = "preload(\"" + res->get_path() + "\")";
|
||||
if (symbol.documentation.is_empty()) {
|
||||
|
||||
@ -560,7 +560,7 @@ Node *GDScriptWorkspace::_get_owner_scene_node(String p_path) {
|
||||
|
||||
for (int i = 0; i < owners.size(); i++) {
|
||||
NodePath owner_path = owners[i];
|
||||
RES owner_res = ResourceLoader::load(owner_path);
|
||||
Ref<Resource> owner_res = ResourceLoader::load(owner_path);
|
||||
if (Object::cast_to<PackedScene>(owner_res.ptr())) {
|
||||
Ref<PackedScene> owner_packed_scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*owner_res));
|
||||
owner_scene_node = owner_packed_scene->instantiate();
|
||||
|
||||
Reference in New Issue
Block a user