Fix global transform validity for Node2D and Control
Set global transform to invalid when changing transform
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@ -138,10 +138,6 @@ void Node2D::_update_transform() {
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RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
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if (!is_inside_tree()) {
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return;
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}
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_notify_transform();
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}
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@ -378,10 +374,6 @@ void Node2D::set_transform(const Transform2D &p_transform) {
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RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
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if (!is_inside_tree()) {
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return;
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}
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_notify_transform();
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}
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