Fix global transform validity for Node2D and Control

Set global transform to invalid when changing transform
This commit is contained in:
Markus Sauermann
2023-08-01 01:55:31 +02:00
parent eca6f0eb54
commit 152572ac38
7 changed files with 141 additions and 14 deletions

View File

@ -138,10 +138,6 @@ void Node2D::_update_transform() {
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
if (!is_inside_tree()) {
return;
}
_notify_transform();
}
@ -378,10 +374,6 @@ void Node2D::set_transform(const Transform2D &p_transform) {
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
if (!is_inside_tree()) {
return;
}
_notify_transform();
}