Merge pull request #43924 from madmiraal/fix-43588-3.2
[3.2] Fix cast_motion sometimes failing
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@ -265,11 +265,11 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform
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continue;
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}
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//test initial overlap
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//test initial overlap, ignore objects it's inside of.
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sep_axis = p_motion.normalized();
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if (!CollisionSolverSW::solve_distance(shape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
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return false;
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continue;
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}
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//just do kinematic solving
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