Provide quick access to Object ancestry

This commit is contained in:
lawnjelly
2025-06-22 23:08:23 +01:00
parent d7bdc0be16
commit 14a814586a
18 changed files with 86 additions and 9 deletions

View File

@ -587,6 +587,29 @@ public:
CONNECT_INHERITED = 32, // Used in editor builds.
};
// Store on each object a bitfield to quickly test whether it is derived from some "key" classes
// that are commonly tested in performance sensitive code.
// Ensure unsigned to bitpack.
enum class AncestralClass : unsigned int {
REF_COUNTED = 1 << 0,
NODE = 1 << 1,
RESOURCE = 1 << 2,
SCRIPT = 1 << 3,
CANVAS_ITEM = 1 << 4,
CONTROL = 1 << 5,
NODE_2D = 1 << 6,
COLLISION_OBJECT_2D = 1 << 7,
AREA_2D = 1 << 8,
NODE_3D = 1 << 9,
VISUAL_INSTANCE_3D = 1 << 10,
GEOMETRY_INSTANCE_3D = 1 << 11,
COLLISION_OBJECT_3D = 1 << 12,
PHYSICS_BODY_3D = 1 << 13,
MESH_INSTANCE_3D = 1 << 14,
};
struct Connection {
::Signal signal;
Callable callable;
@ -628,16 +651,19 @@ private:
#ifdef DEBUG_ENABLED
SafeRefCount _lock_index;
#endif // DEBUG_ENABLED
bool _block_signals = false;
int _predelete_ok = 0;
ObjectID _instance_id;
bool _predelete();
void _initialize();
void _postinitialize();
bool _can_translate = true;
bool _emitting = false;
uint32_t _ancestry : 15;
bool _block_signals : 1;
bool _can_translate : 1;
bool _emitting : 1;
#ifdef TOOLS_ENABLED
bool _edited = false;
bool _edited : 1;
uint32_t _edited_version = 0;
HashSet<String> editor_section_folding;
#endif
@ -663,7 +689,6 @@ private:
_FORCE_INLINE_ void _construct_object(bool p_reference);
friend class RefCounted;
bool type_is_reference = false;
BinaryMutex _instance_binding_mutex;
struct InstanceBinding {
@ -769,6 +794,7 @@ protected:
static void _get_property_list_from_classdb(const StringName &p_class, List<PropertyInfo> *p_list, bool p_no_inheritance, const Object *p_validator);
bool _disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force = false);
void _define_ancestry(AncestralClass p_class) { _ancestry |= (uint32_t)p_class; }
virtual bool _uses_signal_mutex() const;
@ -845,6 +871,8 @@ public:
}
virtual bool is_class_ptr(void *p_ptr) const { return get_class_ptr_static() == p_ptr; }
bool has_ancestry(AncestralClass p_class) const { return _ancestry & (uint32_t)p_class; }
const StringName &get_class_name() const;
StringName get_class_name_for_extension(const GDExtension *p_library) const;
@ -1003,7 +1031,7 @@ public:
void clear_internal_resource_paths();
_ALWAYS_INLINE_ bool is_ref_counted() const { return type_is_reference; }
_ALWAYS_INLINE_ bool is_ref_counted() const { return has_ancestry(AncestralClass::REF_COUNTED); }
void cancel_free();