Float literals - fix main primitives to use real_t casting

Uses (real_t) casting to ensure appropriate calculations are done in 32 bit where real_t is compiled as 32 bit.
This commit is contained in:
lawnjelly
2022-02-24 07:17:00 +00:00
parent cfc7c78732
commit 1485924a2b
16 changed files with 69 additions and 69 deletions

View File

@ -218,10 +218,10 @@ Vector<Vector<Point2>> Geometry2D::_polypaths_do_operation(PolyBooleanOperation
// Need to scale points (Clipper's requirement for robust computation).
for (int i = 0; i != p_polypath_a.size(); ++i) {
path_a << IntPoint(p_polypath_a[i].x * SCALE_FACTOR, p_polypath_a[i].y * SCALE_FACTOR);
path_a << IntPoint(p_polypath_a[i].x * (real_t)SCALE_FACTOR, p_polypath_a[i].y * (real_t)SCALE_FACTOR);
}
for (int i = 0; i != p_polypath_b.size(); ++i) {
path_b << IntPoint(p_polypath_b[i].x * SCALE_FACTOR, p_polypath_b[i].y * SCALE_FACTOR);
path_b << IntPoint(p_polypath_b[i].x * (real_t)SCALE_FACTOR, p_polypath_b[i].y * (real_t)SCALE_FACTOR);
}
Clipper clp;
clp.AddPath(path_a, ptSubject, !is_a_open); // Forward compatible with Clipper 10.0.0.
@ -246,8 +246,8 @@ Vector<Vector<Point2>> Geometry2D::_polypaths_do_operation(PolyBooleanOperation
for (Paths::size_type j = 0; j < scaled_path.size(); ++j) {
polypath.push_back(Point2(
static_cast<real_t>(scaled_path[j].X) / SCALE_FACTOR,
static_cast<real_t>(scaled_path[j].Y) / SCALE_FACTOR));
static_cast<real_t>(scaled_path[j].X) / (real_t)SCALE_FACTOR,
static_cast<real_t>(scaled_path[j].Y) / (real_t)SCALE_FACTOR));
}
polypaths.push_back(polypath);
}
@ -290,17 +290,17 @@ Vector<Vector<Point2>> Geometry2D::_polypath_offset(const Vector<Point2> &p_poly
et = etOpenRound;
break;
}
ClipperOffset co(2.0, 0.25f * SCALE_FACTOR); // Defaults from ClipperOffset.
ClipperOffset co(2.0, 0.25f * (real_t)SCALE_FACTOR); // Defaults from ClipperOffset.
Path path;
// Need to scale points (Clipper's requirement for robust computation).
for (int i = 0; i != p_polypath.size(); ++i) {
path << IntPoint(p_polypath[i].x * SCALE_FACTOR, p_polypath[i].y * SCALE_FACTOR);
path << IntPoint(p_polypath[i].x * (real_t)SCALE_FACTOR, p_polypath[i].y * (real_t)SCALE_FACTOR);
}
co.AddPath(path, jt, et);
Paths paths;
co.Execute(paths, p_delta * SCALE_FACTOR); // Inflate/deflate.
co.Execute(paths, p_delta * (real_t)SCALE_FACTOR); // Inflate/deflate.
// Have to scale points down now.
Vector<Vector<Point2>> polypaths;
@ -312,8 +312,8 @@ Vector<Vector<Point2>> Geometry2D::_polypath_offset(const Vector<Point2> &p_poly
for (Paths::size_type j = 0; j < scaled_path.size(); ++j) {
polypath.push_back(Point2(
static_cast<real_t>(scaled_path[j].X) / SCALE_FACTOR,
static_cast<real_t>(scaled_path[j].Y) / SCALE_FACTOR));
static_cast<real_t>(scaled_path[j].X) / (real_t)SCALE_FACTOR,
static_cast<real_t>(scaled_path[j].Y) / (real_t)SCALE_FACTOR));
}
polypaths.push_back(polypath);
}