EditorInterface: Add get_open_scene_roots to retrieve all opened scenes root nodes
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@ -171,6 +171,7 @@ public:
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void reload_scene_from_path(const String &scene_path);
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PackedStringArray get_open_scenes() const;
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TypedArray<Node> get_open_scene_roots() const;
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Node *get_edited_scene_root() const;
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Error save_scene();
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