Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
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@ -243,6 +243,7 @@ private:
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Rect2 last_vp_rect;
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bool transparent_bg = false;
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bool use_hdr_2d = false;
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bool gen_mipmaps = false;
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bool snap_controls_to_pixels = true;
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@ -526,6 +527,9 @@ public:
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void set_transparent_background(bool p_enable);
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bool has_transparent_background() const;
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void set_use_hdr_2d(bool p_enable);
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bool is_using_hdr_2d() const;
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Ref<ViewportTexture> get_texture() const;
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void set_positional_shadow_atlas_size(int p_size);
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