Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
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@ -496,6 +496,9 @@ void EditorNode::_update_from_settings() {
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Viewport::MSAA msaa = Viewport::MSAA(int(GLOBAL_GET("rendering/anti_aliasing/quality/msaa_2d")));
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scene_root->set_msaa_2d(msaa);
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bool use_hdr_2d = GLOBAL_GET("rendering/viewport/hdr_2d");
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scene_root->set_use_hdr_2d(use_hdr_2d);
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float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
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scene_root->set_mesh_lod_threshold(mesh_lod_threshold);
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@ -2659,6 +2659,9 @@ void Node3DEditorViewport::_project_settings_changed() {
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const bool transparent_background = GLOBAL_GET("rendering/viewport/transparent_background");
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viewport->set_transparent_background(transparent_background);
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const bool use_hdr_2d = GLOBAL_GET("rendering/viewport/hdr_2d");
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viewport->set_use_hdr_2d(use_hdr_2d);
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const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
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viewport->set_use_debanding(use_debanding);
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