Merge pull request #80215 from clayjohn/HDR-2D

Add option to enable HDR rendering in 2D
This commit is contained in:
Rémi Verschelde
2023-08-08 16:57:33 +02:00
40 changed files with 309 additions and 105 deletions

View File

@ -496,6 +496,9 @@ void EditorNode::_update_from_settings() {
Viewport::MSAA msaa = Viewport::MSAA(int(GLOBAL_GET("rendering/anti_aliasing/quality/msaa_2d")));
scene_root->set_msaa_2d(msaa);
bool use_hdr_2d = GLOBAL_GET("rendering/viewport/hdr_2d");
scene_root->set_use_hdr_2d(use_hdr_2d);
float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
scene_root->set_mesh_lod_threshold(mesh_lod_threshold);

View File

@ -2659,6 +2659,9 @@ void Node3DEditorViewport::_project_settings_changed() {
const bool transparent_background = GLOBAL_GET("rendering/viewport/transparent_background");
viewport->set_transparent_background(transparent_background);
const bool use_hdr_2d = GLOBAL_GET("rendering/viewport/hdr_2d");
viewport->set_use_hdr_2d(use_hdr_2d);
const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
viewport->set_use_debanding(use_debanding);