move Font to BitmapFont

so we can add DynamicFont later..
This commit is contained in:
Juan Linietsky
2016-04-28 22:21:18 -03:00
parent ea0231a56c
commit 0fa588a830
8 changed files with 221 additions and 174 deletions

View File

@ -87,10 +87,10 @@ static Ref<Shader> make_shader(const char*vertex_code,const char*fragment_code,c
return shader;
}
static Ref<Font> make_font(int p_height,int p_ascent, int p_valign, int p_charcount, const int *p_chars,const Ref<Texture> &p_texture) {
static Ref<BitmapFont> make_font(int p_height,int p_ascent, int p_valign, int p_charcount, const int *p_chars,const Ref<Texture> &p_texture) {
Ref<Font> font( memnew( Font ) );
Ref<BitmapFont> font( memnew( BitmapFont ) );
font->add_texture( p_texture );
for (int i=0;i<p_charcount;i++) {
@ -117,10 +117,10 @@ static Ref<Font> make_font(int p_height,int p_ascent, int p_valign, int p_charco
return font;
}
static Ref<Font> make_font2(int p_height,int p_ascent, int p_charcount, const int *p_char_rects,int p_kerning_count,const int *p_kernings,int p_w, int p_h, const unsigned char *p_img) {
static Ref<BitmapFont> make_font2(int p_height,int p_ascent, int p_charcount, const int *p_char_rects,int p_kerning_count,const int *p_kernings,int p_w, int p_h, const unsigned char *p_img) {
Ref<Font> font( memnew( Font ) );
Ref<BitmapFont> font( memnew( BitmapFont ) );
DVector<uint8_t> img;
img.resize(p_w*p_h*2);
@ -187,10 +187,10 @@ void make_default_theme() {
Ref<Theme> t( memnew( Theme ) );
//Ref<Font> default_font = make_font(_bi_font_normal_height,_bi_font_normal_ascent,_bi_font_normal_valign,_bi_font_normal_charcount,_bi_font_normal_characters,make_icon(font_normal_png));
Ref<Font> default_font=make_font2(_builtin_normal_font_height,_builtin_normal_font_ascent,_builtin_normal_font_charcount,&_builtin_normal_font_charrects[0][0],_builtin_normal_font_kerning_pair_count,&_builtin_normal_font_kerning_pairs[0][0],_builtin_normal_font_img_width,_builtin_normal_font_img_height,_builtin_normal_font_img_data);
Ref<Font> source_font=make_font2(_builtin_source_font_height,_builtin_source_font_ascent,_builtin_source_font_charcount,&_builtin_source_font_charrects[0][0],_builtin_source_font_kerning_pair_count,&_builtin_source_font_kerning_pairs[0][0],_builtin_source_font_img_width,_builtin_source_font_img_height,_builtin_source_font_img_data);
Ref<Font> large_font=make_font2(_builtin_large_font_height,_builtin_large_font_ascent,_builtin_large_font_charcount,&_builtin_large_font_charrects[0][0],_builtin_large_font_kerning_pair_count,&_builtin_large_font_kerning_pairs[0][0],_builtin_large_font_img_width,_builtin_large_font_img_height,_builtin_large_font_img_data);
//Ref<BitmapFont> default_font = make_font(_bi_font_normal_height,_bi_font_normal_ascent,_bi_font_normal_valign,_bi_font_normal_charcount,_bi_font_normal_characters,make_icon(font_normal_png));
Ref<BitmapFont> default_font=make_font2(_builtin_normal_font_height,_builtin_normal_font_ascent,_builtin_normal_font_charcount,&_builtin_normal_font_charrects[0][0],_builtin_normal_font_kerning_pair_count,&_builtin_normal_font_kerning_pairs[0][0],_builtin_normal_font_img_width,_builtin_normal_font_img_height,_builtin_normal_font_img_data);
Ref<BitmapFont> source_font=make_font2(_builtin_source_font_height,_builtin_source_font_ascent,_builtin_source_font_charcount,&_builtin_source_font_charrects[0][0],_builtin_source_font_kerning_pair_count,&_builtin_source_font_kerning_pairs[0][0],_builtin_source_font_img_width,_builtin_source_font_img_height,_builtin_source_font_img_data);
Ref<BitmapFont> large_font=make_font2(_builtin_large_font_height,_builtin_large_font_ascent,_builtin_large_font_charcount,&_builtin_large_font_charrects[0][0],_builtin_large_font_kerning_pair_count,&_builtin_large_font_kerning_pairs[0][0],_builtin_large_font_img_width,_builtin_large_font_img_height,_builtin_large_font_img_data);
// Font Colors
@ -939,7 +939,7 @@ void make_default_theme() {
style->set_default_margin( Margin(),8);
}
Ref<Font> f = make_default_font();
Ref<BitmapFont> f = make_default_font();
Theme::set_default( t );
Theme::set_default_icon( texture );
Theme::set_default_style( style );