-Changed most project settings in the engine, so they have major and minor categories.

-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
This commit is contained in:
Juan Linietsky
2017-01-05 09:16:00 -03:00
parent 9e477babb3
commit 0f7af4ea51
109 changed files with 847 additions and 789 deletions

View File

@ -2382,7 +2382,7 @@ String OS_Windows::get_data_dir() const {
if (has_environment("APPDATA")) {
bool use_godot = Globals::get_singleton()->get("application/use_shared_user_dir");
bool use_godot = GlobalConfig::get_singleton()->get("application/use_shared_user_dir");
if (!use_godot)
return (OS::get_singleton()->get_environment("APPDATA")+"/"+an).replace("\\","/");
else
@ -2390,7 +2390,7 @@ String OS_Windows::get_data_dir() const {
}
}
return Globals::get_singleton()->get_resource_path();
return GlobalConfig::get_singleton()->get_resource_path();
}