Added SSIL post processing effect

This commit is contained in:
clayjohn
2021-08-03 00:07:32 -07:00
parent af80bc8abe
commit 0eff109a21
47 changed files with 2258 additions and 361 deletions

View File

@ -900,6 +900,7 @@ public:
VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE,
VIEWPORT_DEBUG_DRAW_SSAO,
VIEWPORT_DEBUG_DRAW_SSIL,
VIEWPORT_DEBUG_DRAW_PSSM_SPLITS,
VIEWPORT_DEBUG_DRAW_DECAL_ATLAS,
VIEWPORT_DEBUG_DRAW_SDFGI,
@ -1016,6 +1017,18 @@ public:
virtual void environment_set_ssao_quality(EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0;
virtual void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) = 0;
enum EnvironmentSSILQuality {
ENV_SSIL_QUALITY_VERY_LOW,
ENV_SSIL_QUALITY_LOW,
ENV_SSIL_QUALITY_MEDIUM,
ENV_SSIL_QUALITY_HIGH,
ENV_SSIL_QUALITY_ULTRA,
};
virtual void environment_set_ssil_quality(EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0;
enum EnvironmentSDFGICascades {
ENV_SDFGI_CASCADES_4,
ENV_SDFGI_CASCADES_6,