Style: Enforce braces around if blocks and loops

Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
Rémi Verschelde
2020-05-14 16:41:43 +02:00
parent 07bc4e2f96
commit 0ee0fa42e6
683 changed files with 22803 additions and 12225 deletions

View File

@ -32,13 +32,15 @@
#include "scene/3d/path_3d.h"
void CSGShape3D::set_use_collision(bool p_enable) {
if (use_collision == p_enable)
if (use_collision == p_enable) {
return;
}
use_collision = p_enable;
if (!is_inside_tree() || !is_root_shape())
if (!is_inside_tree() || !is_root_shape()) {
return;
}
if (use_collision) {
root_collision_shape.instance();
@ -86,10 +88,11 @@ uint32_t CSGShape3D::get_collision_mask() const {
void CSGShape3D::set_collision_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_mask();
if (p_value)
if (p_value) {
mask |= 1 << p_bit;
else
} else {
mask &= ~(1 << p_bit);
}
set_collision_mask(mask);
}
@ -99,10 +102,11 @@ bool CSGShape3D::get_collision_mask_bit(int p_bit) const {
void CSGShape3D::set_collision_layer_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_layer();
if (p_value)
if (p_value) {
mask |= 1 << p_bit;
else
} else {
mask &= ~(1 << p_bit);
}
set_collision_layer(mask);
}
@ -123,8 +127,9 @@ float CSGShape3D::get_snap() const {
}
void CSGShape3D::_make_dirty() {
if (!is_inside_tree())
if (!is_inside_tree()) {
return;
}
if (dirty) {
return;
@ -151,14 +156,17 @@ CSGBrush *CSGShape3D::_get_brush() {
for (int i = 0; i < get_child_count(); i++) {
CSGShape3D *child = Object::cast_to<CSGShape3D>(get_child(i));
if (!child)
if (!child) {
continue;
if (!child->is_visible_in_tree())
}
if (!child->is_visible_in_tree()) {
continue;
}
CSGBrush *n2 = child->_get_brush();
if (!n2)
if (!n2) {
continue;
}
if (!n) {
n = memnew(CSGBrush);
@ -192,10 +200,11 @@ CSGBrush *CSGShape3D::_get_brush() {
AABB aabb;
for (int i = 0; i < n->faces.size(); i++) {
for (int j = 0; j < 3; j++) {
if (i == 0 && j == 0)
if (i == 0 && j == 0) {
aabb.position = n->faces[i].vertices[j];
else
} else {
aabb.expand_to(n->faces[i].vertices[j]);
}
}
}
node_aabb = aabb;
@ -266,8 +275,9 @@ void CSGShape3D::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const
}
void CSGShape3D::_update_shape() {
if (parent)
if (parent) {
return;
}
set_base(RID());
root_mesh.unref(); //byebye root mesh
@ -422,8 +432,9 @@ void CSGShape3D::_update_shape() {
have_tangents = genTangSpaceDefault(&msc);
}
if (surfaces[i].last_added == 0)
if (surfaces[i].last_added == 0) {
continue;
}
// and convert to surface array
Array array;
@ -512,8 +523,9 @@ void CSGShape3D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_EXIT_TREE) {
if (parent)
if (parent) {
parent->_make_dirty();
}
parent = nullptr;
if (use_collision && is_root_shape() && root_collision_instance.is_valid()) {
@ -666,8 +678,9 @@ void CSGPrimitive3D::_bind_methods() {
}
void CSGPrimitive3D::set_invert_faces(bool p_invert) {
if (invert_faces == p_invert)
if (invert_faces == p_invert) {
return;
}
invert_faces = p_invert;
@ -685,8 +698,9 @@ CSGPrimitive3D::CSGPrimitive3D() {
/////////////////////
CSGBrush *CSGMesh3D::_build_brush() {
if (!mesh.is_valid())
if (!mesh.is_valid()) {
return nullptr;
}
Vector<Vector3> vertices;
Vector<bool> smooth;
@ -707,8 +721,9 @@ CSGBrush *CSGMesh3D::_build_brush() {
}
Vector<Vector3> avertices = arrays[Mesh::ARRAY_VERTEX];
if (avertices.size() == 0)
if (avertices.size() == 0) {
continue;
}
const Vector3 *vr = avertices.ptr();
@ -822,8 +837,9 @@ CSGBrush *CSGMesh3D::_build_brush() {
}
}
if (vertices.size() == 0)
if (vertices.size() == 0) {
return nullptr;
}
return _create_brush_from_arrays(vertices, uvs, smooth, materials);
}
@ -834,8 +850,9 @@ void CSGMesh3D::_mesh_changed() {
}
void CSGMesh3D::set_material(const Ref<Material> &p_material) {
if (material == p_material)
if (material == p_material) {
return;
}
material = p_material;
_make_dirty();
}
@ -856,8 +873,9 @@ void CSGMesh3D::_bind_methods() {
}
void CSGMesh3D::set_mesh(const Ref<Mesh> &p_mesh) {
if (mesh == p_mesh)
if (mesh == p_mesh) {
return;
}
if (mesh.is_valid()) {
mesh->disconnect("changed", callable_mp(this, &CSGMesh3D::_mesh_changed));
}
@ -1119,10 +1137,11 @@ CSGBrush *CSGBox3D::_build_brush() {
v[2] = v[1] * (1 - 2 * (j & 1));
for (int k = 0; k < 3; k++) {
if (i < 3)
if (i < 3) {
face_points[j][(i + k) % 3] = v[k];
else
} else {
face_points[3 - j][(i + k) % 3] = -v[k];
}
}
}
@ -1480,8 +1499,9 @@ CSGBrush *CSGTorus3D::_build_brush() {
float min_radius = inner_radius;
float max_radius = outer_radius;
if (min_radius == max_radius)
if (min_radius == max_radius) {
return nullptr; //sorry, can't
}
if (min_radius > max_radius) {
SWAP(min_radius, max_radius);
@ -1698,8 +1718,9 @@ CSGTorus3D::CSGTorus3D() {
CSGBrush *CSGPolygon3D::_build_brush() {
// set our bounding box
if (polygon.size() < 3)
if (polygon.size() < 3) {
return nullptr;
}
Vector<Point2> final_polygon = polygon;
@ -1709,8 +1730,9 @@ CSGBrush *CSGPolygon3D::_build_brush() {
Vector<int> triangles = Geometry::triangulate_polygon(final_polygon);
if (triangles.size() < 3)
if (triangles.size() < 3) {
return nullptr;
}
Path3D *path = nullptr;
Ref<Curve3D> curve;
@ -1724,28 +1746,35 @@ CSGBrush *CSGPolygon3D::_build_brush() {
final_polygon_min = p;
final_polygon_max = final_polygon_min;
} else {
if (p.x < final_polygon_min.x)
if (p.x < final_polygon_min.x) {
final_polygon_min.x = p.x;
if (p.y < final_polygon_min.y)
}
if (p.y < final_polygon_min.y) {
final_polygon_min.y = p.y;
}
if (p.x > final_polygon_max.x)
if (p.x > final_polygon_max.x) {
final_polygon_max.x = p.x;
if (p.y > final_polygon_max.y)
}
if (p.y > final_polygon_max.y) {
final_polygon_max.y = p.y;
}
}
}
Vector2 final_polygon_size = final_polygon_max - final_polygon_min;
if (mode == MODE_PATH) {
if (!has_node(path_node))
if (!has_node(path_node)) {
return nullptr;
}
Node *n = get_node(path_node);
if (!n)
if (!n) {
return nullptr;
}
path = Object::cast_to<Path3D>(n);
if (!path)
if (!path) {
return nullptr;
}
if (path != path_cache) {
if (path_cache) {
@ -1761,10 +1790,12 @@ CSGBrush *CSGPolygon3D::_build_brush() {
path_cache = nullptr;
}
curve = path->get_curve();
if (curve.is_null())
if (curve.is_null()) {
return nullptr;
if (curve->get_baked_length() <= 0)
}
if (curve->get_baked_length() <= 0) {
return nullptr;
}
}
CSGBrush *brush = memnew(CSGBrush);