Update deferred calls to use Callables

This commit is contained in:
kobewi
2023-12-18 15:46:56 +01:00
parent 8297ec949b
commit 0e8f90f4c8
92 changed files with 192 additions and 350 deletions

View File

@ -286,7 +286,7 @@ void NavigationServer3D::set_debug_enabled(bool p_enabled) {
debug_enabled = p_enabled;
if (debug_dirty) {
call_deferred("_emit_navigation_debug_changed_signal");
callable_mp(this, &NavigationServer3D::_emit_navigation_debug_changed_signal).call_deferred();
}
#endif // DEBUG_ENABLED
}
@ -693,7 +693,7 @@ Color NavigationServer3D::get_debug_navigation_agent_path_color() const {
void NavigationServer3D::set_debug_navigation_enable_edge_connections(const bool p_value) {
debug_navigation_enable_edge_connections = p_value;
navigation_debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
callable_mp(this, &NavigationServer3D::_emit_navigation_debug_changed_signal).call_deferred();
}
bool NavigationServer3D::get_debug_navigation_enable_edge_connections() const {
@ -714,7 +714,7 @@ bool NavigationServer3D::get_debug_navigation_enable_edge_connections_xray() con
void NavigationServer3D::set_debug_navigation_enable_edge_lines(const bool p_value) {
debug_navigation_enable_edge_lines = p_value;
navigation_debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
callable_mp(this, &NavigationServer3D::_emit_navigation_debug_changed_signal).call_deferred();
}
bool NavigationServer3D::get_debug_navigation_enable_edge_lines() const {
@ -735,7 +735,7 @@ bool NavigationServer3D::get_debug_navigation_enable_edge_lines_xray() const {
void NavigationServer3D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
debug_navigation_enable_geometry_face_random_color = p_value;
navigation_debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
callable_mp(this, &NavigationServer3D::_emit_navigation_debug_changed_signal).call_deferred();
}
bool NavigationServer3D::get_debug_navigation_enable_geometry_face_random_color() const {
@ -745,7 +745,7 @@ bool NavigationServer3D::get_debug_navigation_enable_geometry_face_random_color(
void NavigationServer3D::set_debug_navigation_enable_link_connections(const bool p_value) {
debug_navigation_enable_link_connections = p_value;
navigation_debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
callable_mp(this, &NavigationServer3D::_emit_navigation_debug_changed_signal).call_deferred();
}
bool NavigationServer3D::get_debug_navigation_enable_link_connections() const {
@ -766,7 +766,7 @@ bool NavigationServer3D::get_debug_navigation_enable_link_connections_xray() con
void NavigationServer3D::set_debug_navigation_avoidance_enable_agents_radius(const bool p_value) {
debug_navigation_avoidance_enable_agents_radius = p_value;
avoidance_debug_dirty = true;
call_deferred("_emit_avoidance_debug_changed_signal");
callable_mp(this, &NavigationServer3D::_emit_avoidance_debug_changed_signal).call_deferred();
}
bool NavigationServer3D::get_debug_navigation_avoidance_enable_agents_radius() const {
@ -776,7 +776,7 @@ bool NavigationServer3D::get_debug_navigation_avoidance_enable_agents_radius() c
void NavigationServer3D::set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value) {
debug_navigation_avoidance_enable_obstacles_radius = p_value;
avoidance_debug_dirty = true;
call_deferred("_emit_avoidance_debug_changed_signal");
callable_mp(this, &NavigationServer3D::_emit_avoidance_debug_changed_signal).call_deferred();
}
bool NavigationServer3D::get_debug_navigation_avoidance_enable_obstacles_radius() const {
@ -786,7 +786,7 @@ bool NavigationServer3D::get_debug_navigation_avoidance_enable_obstacles_radius(
void NavigationServer3D::set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value) {
debug_navigation_avoidance_enable_obstacles_static = p_value;
avoidance_debug_dirty = true;
call_deferred("_emit_avoidance_debug_changed_signal");
callable_mp(this, &NavigationServer3D::_emit_avoidance_debug_changed_signal).call_deferred();
}
bool NavigationServer3D::get_debug_navigation_avoidance_enable_obstacles_static() const {
@ -867,7 +867,7 @@ void NavigationServer3D::set_debug_navigation_enable_agent_paths(const bool p_va
debug_navigation_enable_agent_paths = p_value;
if (debug_dirty) {
call_deferred("_emit_navigation_debug_changed_signal");
callable_mp(this, &NavigationServer3D::_emit_navigation_debug_changed_signal).call_deferred();
}
}
@ -892,7 +892,7 @@ bool NavigationServer3D::get_debug_navigation_enable_agent_paths_xray() const {
void NavigationServer3D::set_debug_navigation_enabled(bool p_enabled) {
debug_navigation_enabled = p_enabled;
navigation_debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
callable_mp(this, &NavigationServer3D::_emit_navigation_debug_changed_signal).call_deferred();
}
bool NavigationServer3D::get_debug_navigation_enabled() const {
@ -902,7 +902,7 @@ bool NavigationServer3D::get_debug_navigation_enabled() const {
void NavigationServer3D::set_debug_avoidance_enabled(bool p_enabled) {
debug_avoidance_enabled = p_enabled;
avoidance_debug_dirty = true;
call_deferred("_emit_avoidance_debug_changed_signal");
callable_mp(this, &NavigationServer3D::_emit_avoidance_debug_changed_signal).call_deferred();
}
bool NavigationServer3D::get_debug_avoidance_enabled() const {