Update deferred calls to use Callables
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@ -49,10 +49,6 @@ NoiseTexture2D::~NoiseTexture2D() {
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}
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void NoiseTexture2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture2D::_update_texture);
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ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture2D::_generate_texture);
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ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture2D::_thread_done);
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ClassDB::bind_method(D_METHOD("set_width", "width"), &NoiseTexture2D::set_width);
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ClassDB::bind_method(D_METHOD("set_height", "height"), &NoiseTexture2D::set_height);
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@ -138,7 +134,7 @@ void NoiseTexture2D::_thread_done(const Ref<Image> &p_image) {
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void NoiseTexture2D::_thread_function(void *p_ud) {
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NoiseTexture2D *tex = static_cast<NoiseTexture2D *>(p_ud);
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tex->call_deferred(SNAME("_thread_done"), tex->_generate_texture());
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callable_mp(tex, &NoiseTexture2D::_thread_done).call_deferred(tex->_generate_texture());
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}
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void NoiseTexture2D::_queue_update() {
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@ -147,7 +143,7 @@ void NoiseTexture2D::_queue_update() {
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}
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update_queued = true;
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call_deferred(SNAME("_update_texture"));
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callable_mp(this, &NoiseTexture2D::_update_texture).call_deferred();
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}
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Ref<Image> NoiseTexture2D::_generate_texture() {
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@ -49,10 +49,6 @@ NoiseTexture3D::~NoiseTexture3D() {
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}
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void NoiseTexture3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture3D::_update_texture);
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ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture3D::_generate_texture);
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ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture3D::_thread_done);
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ClassDB::bind_method(D_METHOD("set_width", "width"), &NoiseTexture3D::set_width);
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ClassDB::bind_method(D_METHOD("set_height", "height"), &NoiseTexture3D::set_height);
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ClassDB::bind_method(D_METHOD("set_depth", "depth"), &NoiseTexture3D::set_depth);
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@ -126,7 +122,7 @@ void NoiseTexture3D::_thread_done(const TypedArray<Image> &p_data) {
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void NoiseTexture3D::_thread_function(void *p_ud) {
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NoiseTexture3D *tex = static_cast<NoiseTexture3D *>(p_ud);
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tex->call_deferred(SNAME("_thread_done"), tex->_generate_texture());
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callable_mp(tex, &NoiseTexture3D::_thread_done).call_deferred(tex->_generate_texture());
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}
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void NoiseTexture3D::_queue_update() {
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@ -135,7 +131,7 @@ void NoiseTexture3D::_queue_update() {
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}
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update_queued = true;
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call_deferred(SNAME("_update_texture"));
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callable_mp(this, &NoiseTexture3D::_update_texture).call_deferred();
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}
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TypedArray<Image> NoiseTexture3D::_generate_texture() {
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