Refactor pixel snapping.
-Rename pixel_snap to snap_2d_to_vertices -Added snap_2d_to_transforms which is more useful Fixes #41814 Solves proposal https://github.com/godotengine/godot-proposals/issues/1666 Supersedes #35606, supersedes #41535, supersedes #41534
This commit is contained in:
@ -720,6 +720,8 @@ public:
|
||||
virtual void viewport_remove_canvas(RID p_viewport, RID p_canvas) = 0;
|
||||
virtual void viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) = 0;
|
||||
virtual void viewport_set_transparent_background(RID p_viewport, bool p_enabled) = 0;
|
||||
virtual void viewport_set_snap_2d_transforms_to_pixel(RID p_viewport, bool p_enabled) = 0;
|
||||
virtual void viewport_set_snap_2d_vertices_to_pixel(RID p_viewport, bool p_enabled) = 0;
|
||||
|
||||
virtual void viewport_set_default_canvas_item_texture_filter(RID p_viewport, CanvasItemTextureFilter p_filter) = 0;
|
||||
virtual void viewport_set_default_canvas_item_texture_repeat(RID p_viewport, CanvasItemTextureRepeat p_repeat) = 0;
|
||||
|
||||
Reference in New Issue
Block a user