Refactor pixel snapping.

-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful

Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
This commit is contained in:
reduz
2020-10-29 18:09:16 -03:00
parent debb67918e
commit 0e6664539d
20 changed files with 124 additions and 29 deletions

View File

@ -99,7 +99,8 @@ void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_c
if (centered) {
dest_offset -= frame_size / 2;
}
if (Engine::get_singleton()->get_use_pixel_snap()) {
if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
dest_offset = dest_offset.floor();
}
@ -366,7 +367,8 @@ Rect2 Sprite2D::get_rect() const {
if (centered) {
ofs -= Size2(s) / 2;
}
if (Engine::get_singleton()->get_use_pixel_snap()) {
if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
ofs = ofs.floor();
}