Refactor pixel snapping.
-Rename pixel_snap to snap_2d_to_vertices -Added snap_2d_to_transforms which is more useful Fixes #41814 Solves proposal https://github.com/godotengine/godot-proposals/issues/1666 Supersedes #35606, supersedes #41535, supersedes #41534
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@ -99,7 +99,8 @@ void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_c
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if (centered) {
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dest_offset -= frame_size / 2;
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}
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if (Engine::get_singleton()->get_use_pixel_snap()) {
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if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
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dest_offset = dest_offset.floor();
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}
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@ -366,7 +367,8 @@ Rect2 Sprite2D::get_rect() const {
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if (centered) {
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ofs -= Size2(s) / 2;
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}
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if (Engine::get_singleton()->get_use_pixel_snap()) {
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if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
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ofs = ofs.floor();
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}
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