Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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@ -2299,7 +2299,7 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments,
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Vector<CharType> modstr; //windows wants to change this no idea why
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modstr.resize(cmdline.size());
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for (int i = 0; i < cmdline.size(); i++)
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modstr[i] = cmdline[i];
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modstr.write[i] = cmdline[i];
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int ret = CreateProcessW(NULL, modstr.ptrw(), NULL, NULL, 0, NORMAL_PRIORITY_CLASS, NULL, NULL, si_w, &pi.pi);
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ERR_FAIL_COND_V(ret == 0, ERR_CANT_FORK);
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@ -2370,7 +2370,7 @@ void OS_Windows::set_icon(const Ref<Image> &p_icon) {
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int icon_len = 40 + h * w * 4;
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Vector<BYTE> v;
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v.resize(icon_len);
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BYTE *icon_bmp = &v[0];
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BYTE *icon_bmp = v.ptrw();
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encode_uint32(40, &icon_bmp[0]);
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encode_uint32(w, &icon_bmp[4]);
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