Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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@ -295,7 +295,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
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if (!ad->active) {
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for (unsigned int i = 0; i < ad->pa_buffer_size; i++) {
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ad->samples_out[i] = 0;
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ad->samples_out.write[i] = 0;
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}
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} else {
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@ -303,7 +303,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
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if (ad->channels == ad->pa_map.channels) {
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for (unsigned int i = 0; i < ad->pa_buffer_size; i++) {
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ad->samples_out[i] = ad->samples_in[i] >> 16;
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ad->samples_out.write[i] = ad->samples_in[i] >> 16;
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}
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} else {
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// Uneven amount of channels
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@ -312,11 +312,11 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
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for (unsigned int i = 0; i < ad->buffer_frames; i++) {
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for (unsigned int j = 0; j < ad->pa_map.channels - 1; j++) {
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ad->samples_out[out_idx++] = ad->samples_in[in_idx++] >> 16;
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ad->samples_out.write[out_idx++] = ad->samples_in[in_idx++] >> 16;
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}
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uint32_t l = ad->samples_in[in_idx++];
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uint32_t r = ad->samples_in[in_idx++];
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ad->samples_out[out_idx++] = (l >> 1 + r >> 1) >> 16;
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ad->samples_out.write[out_idx++] = (l >> 1 + r >> 1) >> 16;
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}
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}
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}
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