SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
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@ -360,7 +360,7 @@ void TextEdit::_update_scrollbars() {
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void TextEdit::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_SCENE: {
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case NOTIFICATION_ENTER_TREE: {
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_update_caches();
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if (cursor_changed_dirty)
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@ -1868,7 +1868,7 @@ void TextEdit::_base_insert_text(int p_line, int p_char,const String& p_text,int
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if (!text_changed_dirty && !setting_text) {
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if (is_inside_scene())
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if (is_inside_tree())
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MessageQueue::get_singleton()->push_call(this,"_text_changed_emit");
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text_changed_dirty=true;
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}
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@ -1921,7 +1921,7 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column,int p_to_lin
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if (!text_changed_dirty && !setting_text) {
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if (is_inside_scene())
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if (is_inside_tree())
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MessageQueue::get_singleton()->push_call(this,"_text_changed_emit");
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text_changed_dirty=true;
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}
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@ -2133,7 +2133,7 @@ void TextEdit::cursor_set_column(int p_col) {
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if (!cursor_changed_dirty) {
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if (is_inside_scene())
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if (is_inside_tree())
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MessageQueue::get_singleton()->push_call(this,"_cursor_changed_emit");
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cursor_changed_dirty=true;
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}
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@ -2165,7 +2165,7 @@ void TextEdit::cursor_set_line(int p_row) {
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if (!cursor_changed_dirty) {
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if (is_inside_scene())
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if (is_inside_tree())
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MessageQueue::get_singleton()->push_call(this,"_cursor_changed_emit");
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cursor_changed_dirty=true;
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}
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