SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
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@ -183,7 +183,7 @@ bool Control::_set(const StringName& p_name, const Variant& p_value) {
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void Control::_update_minimum_size() {
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if (!is_inside_scene())
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if (!is_inside_tree())
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return;
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data.pending_min_size_update=false;
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@ -341,7 +341,7 @@ void Control::_notification(int p_notification) {
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switch(p_notification) {
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case NOTIFICATION_ENTER_SCENE: {
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case NOTIFICATION_ENTER_TREE: {
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if (data.window==this) {
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@ -365,7 +365,7 @@ void Control::_notification(int p_notification) {
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window->drag_attempted=false;
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window->drag_preview=NULL;
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if (get_scene()->is_editor_hint()) {
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if (get_tree()->is_editor_hint()) {
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Node *n = this;
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while(n) {
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@ -385,7 +385,7 @@ void Control::_notification(int p_notification) {
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_size_changed();
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} break;
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case NOTIFICATION_EXIT_SCENE: {
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case NOTIFICATION_EXIT_TREE: {
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if (data.window) {
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@ -630,7 +630,7 @@ void Control::_notification(int p_notification) {
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}
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} break;
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case SceneMainLoop::NOTIFICATION_WM_UNFOCUS_REQUEST: {
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case SceneTree::NOTIFICATION_WM_UNFOCUS_REQUEST: {
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if (!window)
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return;
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@ -710,7 +710,7 @@ void Control::drop_data(const Point2& p_point,const Variant& p_data){
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void Control::force_drag(const Variant& p_data,Control *p_control) {
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ERR_FAIL_COND(!is_inside_scene());
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ERR_FAIL_COND(!is_inside_tree());
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ERR_FAIL_COND(!data.window);
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ERR_FAIL_COND(p_data.get_type()==Variant::NIL);
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@ -728,8 +728,8 @@ void Control::set_drag_preview(Control *p_control) {
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ERR_FAIL_NULL(p_control);
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ERR_FAIL_COND( !((Object*)p_control)->cast_to<Control>());
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ERR_FAIL_COND(!is_inside_scene() || !data.window);
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ERR_FAIL_COND(p_control->is_inside_scene());
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ERR_FAIL_COND(!is_inside_tree() || !data.window);
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ERR_FAIL_COND(p_control->is_inside_tree());
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ERR_FAIL_COND(p_control->get_parent()!=NULL);
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if (data.window->window->drag_preview) {
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@ -963,8 +963,8 @@ void Control::_window_input_event(InputEvent p_event) {
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if (top->data.modal_exclusive) {
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//cancel event, sorry, modal exclusive EATS UP ALL
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get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
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get_scene()->set_input_as_handled();
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get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
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get_tree()->set_input_as_handled();
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return; // no one gets the event if exclusive NO ONE
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}
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@ -1034,8 +1034,8 @@ void Control::_window_input_event(InputEvent p_event) {
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_window_call_input(window->mouse_focus,p_event);
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}
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get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
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get_scene()->set_input_as_handled();
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get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
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get_tree()->set_input_as_handled();
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} else {
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@ -1079,8 +1079,8 @@ void Control::_window_input_event(InputEvent p_event) {
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}
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get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
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get_scene()->set_input_as_handled();
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get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
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get_tree()->set_input_as_handled();
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}
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} break;
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@ -1147,7 +1147,7 @@ void Control::_window_input_event(InputEvent p_event) {
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window->mouse_over=over;
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get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,"windows","_cancel_tooltip");
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get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_tooltip");
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if (window->drag_preview) {
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window->drag_preview->set_pos(pos);
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@ -1203,8 +1203,8 @@ void Control::_window_input_event(InputEvent p_event) {
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get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
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get_scene()->set_input_as_handled();
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get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
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get_tree()->set_input_as_handled();
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if (window->drag_data.get_type()!=Variant::NIL && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
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@ -1230,7 +1230,7 @@ void Control::_window_input_event(InputEvent p_event) {
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if (window->key_event_accepted) {
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get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
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get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
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break;
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}
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}
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@ -1290,7 +1290,7 @@ void Control::_window_input_event(InputEvent p_event) {
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if (next) {
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next->grab_focus();
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get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
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get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
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}
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}
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@ -1305,7 +1305,7 @@ Control *Control::get_window() const {
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bool Control::is_window() const {
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return (is_inside_scene() && window);
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return (is_inside_tree() && window);
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}
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@ -1607,7 +1607,7 @@ bool Control::has_constant(const StringName& p_name,const StringName& p_type) co
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Size2 Control::get_parent_area_size() const {
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ERR_FAIL_COND_V(!is_inside_scene(),Size2());
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ERR_FAIL_COND_V(!is_inside_tree(),Size2());
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Size2 parent_size;
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@ -1624,7 +1624,7 @@ Size2 Control::get_parent_area_size() const {
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void Control::_size_changed() {
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if (!is_inside_scene())
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if (!is_inside_tree())
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return;
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Size2 parent_size = get_parent_area_size();
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@ -1677,7 +1677,7 @@ void Control::_size_changed() {
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float Control::_get_parent_range(int p_idx) const {
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if (!is_inside_scene()) {
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if (!is_inside_tree()) {
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return 1.0;
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@ -1748,7 +1748,7 @@ float Control::_a2s(float p_val, AnchorType p_anchor,float p_range) const {
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void Control::set_anchor(Margin p_margin,AnchorType p_anchor) {
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if (!is_inside_scene()) {
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if (!is_inside_tree()) {
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data.anchor[p_margin]=p_anchor;
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} else {
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@ -1980,7 +1980,7 @@ void Control::add_constant_override(const StringName& p_name, int p_constant) {
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void Control::set_focus_mode(FocusMode p_focus_mode) {
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if (is_inside_scene() && p_focus_mode == FOCUS_NONE && data.focus_mode!=FOCUS_NONE && has_focus())
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if (is_inside_tree() && p_focus_mode == FOCUS_NONE && data.focus_mode!=FOCUS_NONE && has_focus())
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release_focus();
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data.focus_mode=p_focus_mode;
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@ -2178,7 +2178,7 @@ bool Control::has_focus() const {
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void Control::grab_focus() {
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ERR_FAIL_COND(!is_inside_scene());
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ERR_FAIL_COND(!is_inside_tree());
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ERR_FAIL_COND(!data.window);
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if (data.focus_mode==FOCUS_NONE)
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@ -2188,7 +2188,7 @@ void Control::grab_focus() {
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if (data.window->window->key_focus && data.window->window->key_focus==this)
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return;
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get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,"windows","_window_remove_focus");
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get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_window_remove_focus");
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data.window->window->key_focus=this;
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notification(NOTIFICATION_FOCUS_ENTER);
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#ifdef DEBUG_ENABLED
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@ -2202,13 +2202,13 @@ void Control::grab_focus() {
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void Control::release_focus() {
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ERR_FAIL_COND(!is_inside_scene());
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ERR_FAIL_COND(!is_inside_tree());
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ERR_FAIL_COND(!data.window);
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if (!has_focus())
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return;
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get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,"windows","_window_remove_focus");
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get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_window_remove_focus");
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//data.window->window->key_focus=this;
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//notification(NOTIFICATION_FOCUS_ENTER);
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update();
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@ -2217,12 +2217,12 @@ void Control::release_focus() {
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bool Control::is_toplevel_control() const {
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return is_inside_scene() && (!data.parent_canvas_item && !window && is_set_as_toplevel());
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return is_inside_tree() && (!data.parent_canvas_item && !window && is_set_as_toplevel());
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}
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void Control::show_modal(bool p_exclusive) {
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ERR_FAIL_COND(!is_inside_scene());
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ERR_FAIL_COND(!is_inside_tree());
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ERR_FAIL_COND(!data.SI && data.window!=this);
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ERR_FAIL_COND(!data.window);
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@ -2282,7 +2282,7 @@ void Control::_modal_stack_remove() {
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if (!pfoc)
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return;
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if (!pfoc->is_inside_scene() || !pfoc->is_visible())
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if (!pfoc->is_inside_tree() || !pfoc->is_visible())
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return;
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pfoc->grab_focus();
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} else {
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@ -2332,13 +2332,13 @@ void Control::set_theme(const Ref<Theme>& p_theme) {
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void Control::_window_accept_event() {
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window->key_event_accepted=true;
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if (is_inside_scene())
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get_scene()->set_input_as_handled();
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if (is_inside_tree())
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get_tree()->set_input_as_handled();
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}
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void Control::accept_event() {
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if (is_inside_scene() && get_window())
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if (is_inside_tree() && get_window())
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get_window()->_window_accept_event();
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}
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@ -2585,7 +2585,7 @@ float Control::get_stretch_ratio() const {
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void Control::grab_click_focus() {
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ERR_FAIL_COND(!is_inside_scene());
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ERR_FAIL_COND(!is_inside_tree());
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if (data.window && data.window->window->mouse_focus) {
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@ -2620,7 +2620,7 @@ void Control::grab_click_focus() {
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void Control::minimum_size_changed() {
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if (!is_inside_scene())
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if (!is_inside_tree())
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return;
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if (data.pending_min_size_update)
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@ -2663,7 +2663,7 @@ bool Control::is_stopping_mouse() const {
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Control *Control::get_focus_owner() const {
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ERR_FAIL_COND_V(!is_inside_scene(),NULL);
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ERR_FAIL_COND_V(!is_inside_tree(),NULL);
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ERR_FAIL_COND_V(!window,NULL);
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return window->key_focus;
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}
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