Save branch as scene by dropping to filesystem
(cherry picked from commit d4f4cfbb40)
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@ -2127,6 +2127,14 @@ bool FileSystemDock::can_drop_data_fw(const Point2 &p_point, const Variant &p_da
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return true;
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}
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if (drag_data.has("type") && String(drag_data["type"]) == "nodes") {
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// Save branch as scene.
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String to_dir;
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bool favorite;
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_get_drag_target_folder(to_dir, favorite, p_point, p_from);
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return !favorite && Array(drag_data["nodes"]).size() == 1;
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}
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return false;
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}
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@ -2265,6 +2273,13 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data,
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_update_tree(_compute_uncollapsed_paths());
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}
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}
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if (drag_data.has("type") && String(drag_data["type"]) == "nodes") {
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String to_dir;
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bool favorite;
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_get_drag_target_folder(to_dir, favorite, p_point, p_from);
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EditorNode::get_singleton()->get_scene_tree_dock()->save_branch_to_file(to_dir);
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}
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}
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void FileSystemDock::_get_drag_target_folder(String &target, bool &target_favorites, const Point2 &p_point, Control *p_from) const {
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