Rewrite code for unfolding and make it automatic on scene load, which works better.

This commit is contained in:
Juan Linietsky
2018-11-25 10:46:26 -03:00
parent 8348aca118
commit 0d69da8c0e
6 changed files with 158 additions and 90 deletions

View File

@ -37,6 +37,15 @@
class UndoRedo;
class EditorPropertyRevert {
public:
static bool may_node_be_in_instance(Node *p_node);
static bool get_instanced_node_original_property(Node *p_node, const StringName &p_prop, Variant &value);
static bool is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig);
static bool can_property_revert(Object *p_object, const StringName &p_property);
};
class EditorProperty : public Container {
GDCLASS(EditorProperty, Container)
@ -70,7 +79,6 @@ private:
bool use_folding;
bool draw_top_bg;
bool _might_be_in_instance();
bool _is_property_different(const Variant &p_current, const Variant &p_orig);
bool _get_instanced_node_original_property(const StringName &p_prop, Variant &value);
void _focusable_focused(int p_index);
@ -272,7 +280,6 @@ class EditorInspector : public ScrollContainer {
bool read_only;
bool keying;
bool use_sub_inspector_bg;
bool auto_unfold_edited;
float refresh_countdown;
bool update_tree_pending;
@ -367,7 +374,6 @@ public:
String get_object_class() const;
void set_use_sub_inspector_bg(bool p_enable);
void set_auto_unfold_edited(bool p_enable);
EditorInspector();
};