Allow for getting/setting indexed properties of objects using get/set_indexed
Performance is around the same as using pure set() through GDScript.
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@ -41,10 +41,11 @@ class NodePath {
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struct Data {
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SafeRefCount refcount;
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StringName property;
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Vector<StringName> path;
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Vector<StringName> subpath;
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StringName concatenated_subpath;
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bool absolute;
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bool has_slashes;
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};
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Data *data;
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@ -53,7 +54,7 @@ class NodePath {
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public:
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_FORCE_INLINE_ StringName get_sname() const {
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if (data && data->path.size() == 1 && data->subpath.empty() && !data->property) {
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if (data && data->path.size() == 1 && data->subpath.empty()) {
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return data->path[0];
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} else {
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return operator String();
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@ -67,13 +68,13 @@ public:
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StringName get_subname(int p_idx) const;
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Vector<StringName> get_names() const;
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Vector<StringName> get_subnames() const;
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StringName get_concatenated_subnames() const;
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NodePath rel_path_to(const NodePath &p_np) const;
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NodePath get_as_property_path() const;
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void prepend_period();
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StringName get_property() const;
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NodePath get_parent() const;
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uint32_t hash() const;
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@ -88,8 +89,8 @@ public:
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void simplify();
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NodePath simplified() const;
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NodePath(const Vector<StringName> &p_path, bool p_absolute, const String &p_property = "");
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NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute, const String &p_property = "");
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NodePath(const Vector<StringName> &p_path, bool p_absolute);
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NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute);
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NodePath(const NodePath &p_path);
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NodePath(const String &p_path);
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NodePath();
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