Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks

Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
This commit is contained in:
Rémi Verschelde
2020-05-14 13:23:58 +02:00
parent 710b34b702
commit 0be6d925dc
1552 changed files with 1 additions and 33876 deletions

View File

@ -57,7 +57,6 @@ public:
};
void OS_Android::initialize_core() {
OS_Unix::initialize_core();
if (use_apk_expansion)
@ -121,17 +120,14 @@ GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
}
bool OS_Android::request_permission(const String &p_name) {
return godot_java->request_permission(p_name);
}
bool OS_Android::request_permissions() {
return godot_java->request_permissions();
}
Vector<String> OS_Android::get_granted_permissions() const {
return godot_java->get_granted_permissions();
}
@ -142,30 +138,25 @@ Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_han
}
String OS_Android::get_name() const {
return "Android";
}
MainLoop *OS_Android::get_main_loop() const {
return main_loop;
}
void OS_Android::main_loop_begin() {
if (main_loop)
main_loop->init();
}
bool OS_Android::main_loop_iterate() {
if (!main_loop)
return false;
return Main::iteration();
}
void OS_Android::main_loop_end() {
if (main_loop)
main_loop->finish();
}
@ -185,17 +176,14 @@ void OS_Android::main_loop_request_go_back() {
}
Error OS_Android::shell_open(String p_uri) {
return godot_io_java->open_uri(p_uri);
}
String OS_Android::get_resource_dir() const {
return "/"; //android has its own filesystem for resources inside the APK
}
String OS_Android::get_locale() const {
String locale = godot_io_java->get_locale();
if (locale != "") {
return locale;
@ -205,7 +193,6 @@ String OS_Android::get_locale() const {
}
String OS_Android::get_model_name() const {
String model = godot_io_java->get_model();
if (model != "")
return model;
@ -214,13 +201,11 @@ String OS_Android::get_model_name() const {
}
String OS_Android::get_user_data_dir() const {
if (data_dir_cache != String())
return data_dir_cache;
String data_dir = godot_io_java->get_user_data_dir();
if (data_dir != "") {
//store current dir
char real_current_dir_name[2048];
getcwd(real_current_dir_name, 2048);
@ -245,7 +230,6 @@ String OS_Android::get_user_data_dir() const {
}
String OS_Android::get_unique_id() const {
String unique_id = godot_io_java->get_unique_id();
if (unique_id != "")
return unique_id;
@ -254,7 +238,6 @@ String OS_Android::get_unique_id() const {
}
String OS_Android::get_system_dir(SystemDir p_dir) const {
return godot_io_java->get_system_dir(p_dir);
}