Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the `@static_unload` annotation is used or the `static_unload()` method is called on the GDScript. If the custom function `_static_init()` exists it will be called when the class is loaded, after the static variables are set.
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@ -622,6 +622,12 @@
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[/codeblock]
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</description>
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</annotation>
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<annotation name="@static_unload">
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<return type="void" />
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<description>
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Make a script with static variables to not persist after all references are lost. If the script is loaded again the static variables will revert to their default values.
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</description>
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</annotation>
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<annotation name="@tool">
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<return type="void" />
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<description>
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