Add support for static variables in GDScript

Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.

If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
This commit is contained in:
George Marques
2023-04-19 11:10:35 -03:00
parent 352ebe9725
commit 0ba6048ad3
36 changed files with 689 additions and 86 deletions

View File

@ -622,6 +622,12 @@
[/codeblock]
</description>
</annotation>
<annotation name="@static_unload">
<return type="void" />
<description>
Make a script with static variables to not persist after all references are lost. If the script is loaded again the static variables will revert to their default values.
</description>
</annotation>
<annotation name="@tool">
<return type="void" />
<description>