Physics Interpolation - refactor Camera and fix get_camera_transform()
* Moves 3D Camera interpolation scene side. * Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`. * Fixes `ClippedCamera` to work with physics interpolation.
This commit is contained in:
@ -1267,7 +1267,7 @@ void CPUParticles2D::_notification(int p_what) {
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}
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}
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}
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if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION) {
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if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION && is_inside_tree()) {
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// Make sure current is up to date with any pending global transform changes.
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_interpolation_data.global_xform_curr = get_global_transform_const();
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_interpolation_data.global_xform_prev = _interpolation_data.global_xform_curr;
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@ -33,8 +33,11 @@
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#include "collision_object.h"
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#include "core/engine.h"
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#include "core/math/camera_matrix.h"
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#include "core/math/transform_interpolator.h"
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#include "scene/resources/material.h"
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#include "scene/resources/surface_tool.h"
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#include "servers/visual/visual_server_constants.h"
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void Camera::_update_audio_listener_state() {
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}
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@ -79,7 +82,16 @@ void Camera::_update_camera() {
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return;
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}
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VisualServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
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if (!is_physics_interpolated_and_enabled()) {
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VisualServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
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} else {
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// Ideally we shouldn't be moving a physics interpolated camera within a frame,
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// because it will break smooth interpolation, but it may occur on e.g. level load.
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if (!Engine::get_singleton()->is_in_physics_frame() && camera.is_valid()) {
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_physics_interpolation_ensure_transform_calculated(true);
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VisualServer::get_singleton()->camera_set_transform(camera, _interpolation_data.camera_xform_interpolated);
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}
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}
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// here goes listener stuff
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/*
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@ -99,7 +111,61 @@ void Camera::_update_camera() {
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}
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void Camera::_physics_interpolated_changed() {
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VisualServer::get_singleton()->camera_set_interpolated(camera, is_physics_interpolated());
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_update_process_mode();
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}
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void Camera::_physics_interpolation_ensure_data_flipped() {
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// The curr -> previous update can either occur
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// on the INTERNAL_PHYSICS_PROCESS OR
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// on NOTIFICATION_TRANSFORM_CHANGED,
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// if NOTIFICATION_TRANSFORM_CHANGED takes place
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// earlier than INTERNAL_PHYSICS_PROCESS on a tick.
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// This is to ensure that the data keeps flowing, but the new data
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// doesn't overwrite before prev has been set.
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// Keep the data flowing.
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uint64_t tick = Engine::get_singleton()->get_physics_frames();
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if (_interpolation_data.last_update_physics_tick != tick) {
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_interpolation_data.xform_prev = _interpolation_data.xform_curr;
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_interpolation_data.last_update_physics_tick = tick;
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physics_interpolation_flip_data();
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}
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}
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void Camera::_physics_interpolation_ensure_transform_calculated(bool p_force) const {
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DEV_CHECK_ONCE(!Engine::get_singleton()->is_in_physics_frame());
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InterpolationData &id = _interpolation_data;
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uint64_t frame = Engine::get_singleton()->get_frames_drawn();
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if (id.last_update_frame != frame || p_force) {
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id.last_update_frame = frame;
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TransformInterpolator::interpolate_transform(id.xform_prev, id.xform_curr, id.xform_interpolated, Engine::get_singleton()->get_physics_interpolation_fraction());
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Transform &tr = id.camera_xform_interpolated;
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tr = _get_adjusted_camera_transform(id.xform_interpolated);
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}
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}
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void Camera::set_desired_process_modes(bool p_process_internal, bool p_physics_process_internal) {
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_desired_process_internal = p_process_internal;
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_desired_physics_process_internal = p_physics_process_internal;
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_update_process_mode();
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}
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void Camera::_update_process_mode() {
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bool process = _desired_process_internal;
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bool physics_process = _desired_physics_process_internal;
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if (is_physics_interpolated_and_enabled()) {
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if (is_current()) {
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process = true;
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physics_process = true;
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}
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}
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set_process_internal(process);
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set_physics_process_internal(physics_process);
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}
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void Camera::_notification(int p_what) {
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@ -116,15 +182,48 @@ void Camera::_notification(int p_what) {
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viewport->_camera_set(this);
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}
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (is_physics_interpolated_and_enabled() && camera.is_valid()) {
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_physics_interpolation_ensure_transform_calculated();
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#ifdef VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
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print_line("\t\tinterpolated Camera: " + rtos(_interpolation_data.xform_interpolated.origin.x) + "\t( prev " + rtos(_interpolation_data.xform_prev.origin.x) + ", curr " + rtos(_interpolation_data.xform_curr.origin.x) + " ) on tick " + itos(Engine::get_singleton()->get_physics_frames()));
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#endif
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VisualServer::get_singleton()->camera_set_transform(camera, _interpolation_data.camera_xform_interpolated);
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}
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (is_physics_interpolated_and_enabled()) {
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_physics_interpolation_ensure_data_flipped();
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_interpolation_data.xform_curr = get_global_transform();
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}
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (is_physics_interpolated_and_enabled()) {
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_physics_interpolation_ensure_data_flipped();
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_interpolation_data.xform_curr = get_global_transform();
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#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
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if (!Engine::get_singleton()->is_in_physics_frame()) {
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PHYSICS_INTERPOLATION_NODE_WARNING(get_instance_id(), "Interpolated Camera triggered from outside physics process");
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}
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#endif
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}
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_request_camera_update();
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if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
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velocity_tracker->update_position(get_global_transform().origin);
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}
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// Allow auto-reset when first adding to the tree, as a convenience.
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if (_is_physics_interpolation_reset_requested() && is_inside_tree()) {
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_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
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_set_physics_interpolation_reset_requested(false);
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}
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} break;
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case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
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if (is_physics_interpolated()) {
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VisualServer::get_singleton()->camera_reset_physics_interpolation(camera);
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if (is_inside_tree()) {
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_interpolation_data.xform_curr = get_global_transform();
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_interpolation_data.xform_prev = _interpolation_data.xform_curr;
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}
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} break;
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case NOTIFICATION_EXIT_WORLD: {
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@ -148,22 +247,33 @@ void Camera::_notification(int p_what) {
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if (viewport) {
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viewport->find_world()->_register_camera(this);
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}
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_update_process_mode();
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} break;
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case NOTIFICATION_LOST_CURRENT: {
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if (viewport) {
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viewport->find_world()->_remove_camera(this);
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}
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_update_process_mode();
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} break;
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}
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}
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Transform Camera::get_camera_transform() const {
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Transform tr = get_global_transform().orthonormalized();
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Transform Camera::_get_adjusted_camera_transform(const Transform &p_xform) const {
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Transform tr = p_xform.orthonormalized();
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tr.origin += tr.basis.get_axis(1) * v_offset;
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tr.origin += tr.basis.get_axis(0) * h_offset;
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return tr;
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}
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Transform Camera::get_camera_transform() const {
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if (is_physics_interpolated_and_enabled() && !Engine::get_singleton()->is_in_physics_frame()) {
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_physics_interpolation_ensure_transform_calculated();
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return _interpolation_data.camera_xform_interpolated;
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}
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return _get_adjusted_camera_transform(get_global_transform());
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}
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void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
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if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE) {
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return;
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@ -365,6 +475,10 @@ Point2 Camera::unproject_position(const Vector3 &p_pos) const {
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Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
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p = cm.xform4(p);
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// Prevent divide by zero.
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// TODO : Investigate, this was causing Nans.
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ERR_FAIL_COND_V(p.d == 0, Point2());
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p.normal /= p.d;
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Point2 res;
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@ -692,25 +806,48 @@ float ClippedCamera::get_margin() const {
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return margin;
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}
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void ClippedCamera::set_process_mode(ProcessMode p_mode) {
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if (is_physics_interpolated_and_enabled() && p_mode == CLIP_PROCESS_IDLE) {
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p_mode = CLIP_PROCESS_PHYSICS;
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WARN_PRINT_ONCE("[Physics interpolation] Forcing ClippedCamera to PROCESS_PHYSICS mode.");
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}
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if (process_mode == p_mode) {
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return;
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}
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process_mode = p_mode;
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set_process_internal(process_mode == CLIP_PROCESS_IDLE);
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set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS);
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set_desired_process_modes(process_mode == CLIP_PROCESS_IDLE, process_mode == CLIP_PROCESS_PHYSICS);
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}
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ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
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return process_mode;
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}
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Transform ClippedCamera::get_camera_transform() const {
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Transform t = Camera::get_camera_transform();
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void ClippedCamera::physics_interpolation_flip_data() {
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_interpolation_data.clip_offset_prev = _interpolation_data.clip_offset_curr;
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}
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void ClippedCamera::_physics_interpolated_changed() {
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// Switch process mode to physics if we are turning on interpolation.
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// Idle process mode doesn't work well with physics interpolation.
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set_process_mode(get_process_mode());
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Camera::_physics_interpolated_changed();
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}
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Transform ClippedCamera::_get_adjusted_camera_transform(const Transform &p_xform) const {
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Transform t = Camera::_get_adjusted_camera_transform(p_xform);
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t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
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return t;
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}
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void ClippedCamera::_notification(int p_what) {
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if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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// Switch process mode to physics if we are turning on interpolation.
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// Idle process mode doesn't work well with physics interpolation.
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set_process_mode(get_process_mode());
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}
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if (((p_what == NOTIFICATION_INTERNAL_PROCESS) && process_mode == CLIP_PROCESS_IDLE) || ((p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) && process_mode == CLIP_PROCESS_PHYSICS)) {
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Spatial *parent = Object::cast_to<Spatial>(get_parent());
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if (!parent) {
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return;
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@ -732,7 +869,7 @@ void ClippedCamera::_notification(int p_what) {
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Vector3 ray_from = parent_plane.project(cam_pos);
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clip_offset = 0; //reset by defau;t
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_interpolation_data.clip_offset_curr = 0; // Reset by default.
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{ //check if points changed
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Vector<Vector3> local_points = get_near_plane_points();
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@ -758,15 +895,29 @@ void ClippedCamera::_notification(int p_what) {
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float closest_safe = 1.0f, closest_unsafe = 1.0f;
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if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
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clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
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_interpolation_data.clip_offset_curr = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
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}
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// Default to use the current value
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// (in the case of non-interpolated).
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if (!is_physics_interpolated_and_enabled()) {
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clip_offset = _interpolation_data.clip_offset_curr;
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}
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_update_camera();
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}
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if (is_physics_interpolated_and_enabled() && (p_what == NOTIFICATION_INTERNAL_PROCESS)) {
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clip_offset = ((_interpolation_data.clip_offset_curr - _interpolation_data.clip_offset_prev) * Engine::get_singleton()->get_physics_interpolation_fraction()) + _interpolation_data.clip_offset_prev;
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}
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if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
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update_gizmo();
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}
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if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION) {
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_interpolation_data.clip_offset_prev = _interpolation_data.clip_offset_curr;
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}
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}
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void ClippedCamera::set_collision_mask(uint32_t p_mask) {
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@ -881,9 +1032,11 @@ void ClippedCamera::_bind_methods() {
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}
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ClippedCamera::ClippedCamera() {
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margin = 0;
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clip_offset = 0;
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process_mode = CLIP_PROCESS_PHYSICS;
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set_physics_process_internal(true);
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// Force initializing to physics (prevent noop check).
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process_mode = CLIP_PROCESS_IDLE;
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set_process_mode(CLIP_PROCESS_PHYSICS);
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collision_mask = 1;
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set_notify_local_transform(Engine::get_singleton()->is_editor_hint());
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points.resize(5);
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@ -61,6 +61,7 @@ public:
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private:
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bool force_change;
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bool current;
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Viewport *viewport;
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Projection mode;
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@ -90,13 +91,44 @@ private:
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Ref<SpatialVelocityTracker> velocity_tracker;
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bool affect_lod = true;
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///////////////////////////////////////////////////////
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// INTERPOLATION FUNCTIONS
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void _physics_interpolation_ensure_transform_calculated(bool p_force = false) const;
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void _physics_interpolation_ensure_data_flipped();
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// These can be set by derived Cameras,
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// if they wish to do processing (while still
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// allowing physics interpolation to function).
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bool _desired_process_internal = false;
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bool _desired_physics_process_internal = false;
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mutable struct InterpolationData {
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Transform xform_curr;
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Transform xform_prev;
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Transform xform_interpolated;
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Transform camera_xform_interpolated; // After modification according to camera type.
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uint32_t last_update_physics_tick = 0;
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uint32_t last_update_frame = UINT32_MAX;
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} _interpolation_data;
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void _update_process_mode();
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protected:
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// Use from derived classes to set process modes instead of setting directly.
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// This is because physics interpolation may need to request process modes additionally.
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void set_desired_process_modes(bool p_process_internal, bool p_physics_process_internal);
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// Opportunity for derived classes to interpolate extra attributes.
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virtual void physics_interpolation_flip_data() {}
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virtual void _physics_interpolated_changed();
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virtual Transform _get_adjusted_camera_transform(const Transform &p_xform) const;
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///////////////////////////////////////////////////////
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void _update_camera();
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virtual void _request_camera_update();
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void _update_camera_mode();
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virtual void _physics_interpolated_changed();
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void _notification(int p_what);
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virtual void _validate_property(PropertyInfo &p_property) const;
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@ -135,7 +167,7 @@ public:
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void set_znear(float p_znear);
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void set_frustum_offset(Vector2 p_offset);
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virtual Transform get_camera_transform() const;
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Transform get_camera_transform() const;
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virtual Vector3 project_ray_normal(const Point2 &p_pos) const;
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virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
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@ -195,7 +227,9 @@ private:
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ProcessMode process_mode;
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RID pyramid_shape;
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float margin;
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float clip_offset;
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float clip_offset = 0;
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uint32_t collision_mask;
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bool clip_to_areas;
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bool clip_to_bodies;
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@ -204,10 +238,21 @@ private:
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Vector<Vector3> points;
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///////////////////////////////////////////////////////
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// INTERPOLATION FUNCTIONS
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struct InterpolatedData {
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float clip_offset_curr = 0;
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float clip_offset_prev = 0;
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} _interpolation_data;
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protected:
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virtual Transform _get_adjusted_camera_transform(const Transform &p_xform) const;
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virtual void physics_interpolation_flip_data();
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virtual void _physics_interpolated_changed();
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///////////////////////////////////////////////////////
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void _notification(int p_what);
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static void _bind_methods();
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virtual Transform get_camera_transform() const;
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public:
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void set_clip_to_areas(bool p_clip);
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@ -900,14 +900,6 @@ void CPUParticles::_particles_process(float p_delta) {
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p.velocity.z = 0.0;
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p.transform.origin.z = 0.0;
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}
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// Teleport if starting a new particle, so
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// we don't get a streak from the old position
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// to this new start.
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if (_interpolated) {
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p.copy_to(particles_prev[i]);
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}
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|
||||
} else if (!p.active) {
|
||||
continue;
|
||||
} else if (p.time > p.lifetime) {
|
||||
@ -1012,6 +1004,13 @@ void CPUParticles::_particles_process(float p_delta) {
|
||||
}
|
||||
|
||||
p.transform.origin += p.velocity * local_delta;
|
||||
|
||||
// Teleport if starting a new particle, so
|
||||
// we don't get a streak from the old position
|
||||
// to this new start.
|
||||
if (restart && _interpolated) {
|
||||
p.copy_to(particles_prev[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -359,7 +359,7 @@ void Spatial::_disable_client_physics_interpolation() {
|
||||
}
|
||||
|
||||
Transform Spatial::_get_global_transform_interpolated(real_t p_interpolation_fraction) {
|
||||
ERR_FAIL_NULL_V(is_inside_tree(), Transform());
|
||||
ERR_FAIL_COND_V(!is_inside_tree(), Transform());
|
||||
|
||||
// set in motion the mechanisms for client side interpolation if not already active
|
||||
if (!_is_physics_interpolated_client_side()) {
|
||||
|
||||
@ -99,12 +99,11 @@ void VisualInstance::_notification(int p_what) {
|
||||
case NOTIFICATION_TRANSFORM_CHANGED: {
|
||||
if (_is_vi_visible() || is_physics_interpolated_and_enabled()) {
|
||||
if (!_is_using_identity_transform()) {
|
||||
Transform gt = get_global_transform();
|
||||
VisualServer::get_singleton()->instance_set_transform(instance, gt);
|
||||
VisualServer::get_singleton()->instance_set_transform(instance, get_global_transform());
|
||||
|
||||
// For instance when first adding to the tree, when the previous transform is
|
||||
// unset, to prevent streaking from the origin.
|
||||
if (_is_physics_interpolation_reset_requested()) {
|
||||
if (_is_physics_interpolation_reset_requested() && is_physics_interpolated_and_enabled() && is_inside_tree()) {
|
||||
if (_is_vi_visible()) {
|
||||
_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
|
||||
}
|
||||
@ -114,7 +113,14 @@ void VisualInstance::_notification(int p_what) {
|
||||
}
|
||||
} break;
|
||||
case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
|
||||
if (_is_vi_visible() && is_physics_interpolated()) {
|
||||
if (_is_vi_visible() && is_physics_interpolated() && is_inside_tree()) {
|
||||
// We must ensure the VisualServer transform is up to date before resetting.
|
||||
// This is because NOTIFICATION_TRANSFORM_CHANGED is deferred,
|
||||
// and cannot be relied to be called in order before NOTIFICATION_RESET_PHYSICS_INTERPOLATION.
|
||||
if (!_is_using_identity_transform()) {
|
||||
VisualServer::get_singleton()->instance_set_transform(instance, get_global_transform());
|
||||
}
|
||||
|
||||
VisualServer::get_singleton()->instance_reset_physics_interpolation(instance);
|
||||
}
|
||||
} break;
|
||||
|
||||
@ -101,6 +101,12 @@ void Node::_notification(int p_notification) {
|
||||
get_tree()->node_count++;
|
||||
orphan_node_count--;
|
||||
|
||||
// Allow physics interpolated nodes to automatically reset when added to the tree
|
||||
// (this is to save the user doing this manually each time).
|
||||
if (get_tree()->is_physics_interpolation_enabled()) {
|
||||
_set_physics_interpolation_reset_requested(true);
|
||||
}
|
||||
|
||||
} break;
|
||||
case NOTIFICATION_EXIT_TREE: {
|
||||
ERR_FAIL_COND(!get_viewport());
|
||||
@ -221,14 +227,14 @@ void Node::_propagate_physics_interpolated(bool p_interpolated) {
|
||||
data.blocked--;
|
||||
}
|
||||
|
||||
void Node::_propagate_physics_interpolation_reset_requested() {
|
||||
void Node::_propagate_physics_interpolation_reset_requested(bool p_requested) {
|
||||
if (is_physics_interpolated()) {
|
||||
data.physics_interpolation_reset_requested = true;
|
||||
data.physics_interpolation_reset_requested = p_requested;
|
||||
}
|
||||
|
||||
data.blocked++;
|
||||
for (int i = 0; i < data.children.size(); i++) {
|
||||
data.children[i]->_propagate_physics_interpolation_reset_requested();
|
||||
data.children[i]->_propagate_physics_interpolation_reset_requested(p_requested);
|
||||
}
|
||||
data.blocked--;
|
||||
}
|
||||
@ -885,15 +891,23 @@ void Node::set_physics_interpolation_mode(PhysicsInterpolationMode p_mode) {
|
||||
|
||||
// if swapping from interpolated to non-interpolated, use this as
|
||||
// an extra means to cause a reset
|
||||
if (is_physics_interpolated() && !interpolate) {
|
||||
reset_physics_interpolation();
|
||||
if (is_physics_interpolated() && !interpolate && is_inside_tree()) {
|
||||
propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
|
||||
}
|
||||
|
||||
_propagate_physics_interpolated(interpolate);
|
||||
}
|
||||
|
||||
void Node::reset_physics_interpolation() {
|
||||
propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
|
||||
if (is_inside_tree()) {
|
||||
propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
|
||||
|
||||
// If `reset_physics_interpolation()` is called explicitly by the user
|
||||
// (e.g. from scripts) then we prevent deferred auto-resets taking place.
|
||||
// The user is trusted to call reset in the right order, and auto-reset
|
||||
// will interfere with their control of prev / curr, so should be turned off.
|
||||
_propagate_physics_interpolation_reset_requested(false);
|
||||
}
|
||||
}
|
||||
|
||||
float Node::get_physics_process_delta_time() const {
|
||||
@ -1297,12 +1311,6 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
|
||||
//recognize children created in this node constructor
|
||||
p_child->data.parent_owned = data.in_constructor;
|
||||
add_child_notify(p_child);
|
||||
|
||||
// Allow physics interpolated nodes to automatically reset when added to the tree
|
||||
// (this is to save the user doing this manually each time)
|
||||
if (is_inside_tree() && get_tree()->is_physics_interpolation_enabled()) {
|
||||
p_child->_propagate_physics_interpolation_reset_requested();
|
||||
}
|
||||
}
|
||||
|
||||
void Node::add_child(Node *p_child, bool p_force_readable_name) {
|
||||
|
||||
@ -209,7 +209,7 @@ private:
|
||||
void _propagate_exit_tree();
|
||||
void _propagate_after_exit_branch(bool p_exiting_tree);
|
||||
void _propagate_physics_interpolated(bool p_interpolated);
|
||||
void _propagate_physics_interpolation_reset_requested();
|
||||
void _propagate_physics_interpolation_reset_requested(bool p_requested);
|
||||
void _print_stray_nodes();
|
||||
void _propagate_pause_owner(Node *p_owner);
|
||||
void _propagate_groups_dirty();
|
||||
|
||||
@ -555,6 +555,9 @@ void SceneTree::client_physics_interpolation_remove_spatial(SelfList<Spatial> *p
|
||||
|
||||
void SceneTree::iteration_prepare() {
|
||||
if (_physics_interpolation_enabled) {
|
||||
// Make sure any pending transforms from the last tick / frame
|
||||
// are flushed before pumping the interpolation prev and currents.
|
||||
flush_transform_notifications();
|
||||
VisualServer::get_singleton()->tick();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user