Fix the update logic for user-added custom defines.
The previous logic was causing the (unintentional) removal of custom defines automatically added by the engine.
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@ -197,7 +197,7 @@ public:
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virtual void shader_add_custom_define(RID p_shader, const String &p_define) = 0;
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virtual void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const = 0;
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virtual void shader_clear_custom_defines(RID p_shader) = 0;
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virtual void shader_remove_custom_define(RID p_shader, const String &p_define) = 0;
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/* COMMON MATERIAL API */
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