Rename variable names for some singletons

This commit is contained in:
Aaron Franke
2022-04-26 22:52:53 -05:00
parent 14caf9ee73
commit 0ae00a07d6
7 changed files with 96 additions and 96 deletions

View File

@ -43,7 +43,7 @@
#endif
class PhysicsServer3DWrapMT : public PhysicsServer3D {
mutable PhysicsServer3D *physics_3d_server;
mutable PhysicsServer3D *physics_server_3d;
mutable CommandQueueMT command_queue;
@ -70,7 +70,7 @@ class PhysicsServer3DWrapMT : public PhysicsServer3D {
public:
#define ServerName PhysicsServer3D
#define ServerNameWrapMT PhysicsServer3DWrapMT
#define server_name physics_3d_server
#define server_name physics_server_3d
#define WRITE_ACTION
#include "servers/server_wrap_mt_common.h"
@ -100,7 +100,7 @@ public:
//these work well, but should be used from the main thread only
bool shape_collide(RID p_shape_A, const Transform &p_xform_A, const Vector3 &p_motion_A, RID p_shape_B, const Transform &p_xform_B, const Vector3 &p_motion_B, Vector3 *r_results, int p_result_max, int &r_result_count) {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
return physics_3d_server->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
return physics_server_3d->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
}
#endif
/* SPACE API */
@ -115,18 +115,18 @@ public:
// this function only works on physics process, errors and returns null otherwise
PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
return physics_3d_server->space_get_direct_state(p_space);
return physics_server_3d->space_get_direct_state(p_space);
}
FUNC2(space_set_debug_contacts, RID, int);
virtual Vector<Vector3> space_get_contacts(RID p_space) const override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), Vector<Vector3>());
return physics_3d_server->space_get_contacts(p_space);
return physics_server_3d->space_get_contacts(p_space);
}
virtual int space_get_contact_count(RID p_space) const override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), 0);
return physics_3d_server->space_get_contact_count(p_space);
return physics_server_3d->space_get_contact_count(p_space);
}
/* AREA API */
@ -256,13 +256,13 @@ public:
bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
return physics_3d_server->body_test_motion(p_body, p_parameters, r_result);
return physics_server_3d->body_test_motion(p_body, p_parameters, r_result);
}
// this function only works on physics process, errors and returns null otherwise
PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
return physics_3d_server->body_get_direct_state(p_body);
return physics_server_3d->body_get_direct_state(p_body);
}
/* SOFT BODY API */
@ -385,11 +385,11 @@ public:
virtual void finish() override;
virtual bool is_flushing_queries() const override {
return physics_3d_server->is_flushing_queries();
return physics_server_3d->is_flushing_queries();
}
int get_process_info(ProcessInfo p_info) override {
return physics_3d_server->get_process_info(p_info);
return physics_server_3d->get_process_info(p_info);
}
PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool p_create_thread);