Rename internal EditorPlugin icon/name to match exposed methods
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@ -274,7 +274,7 @@ class GridMapEditorPlugin : public EditorPlugin {
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public:
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virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return grid_map_editor->forward_spatial_input_event(p_camera, p_event); }
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virtual String get_name() const override { return "GridMap"; }
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virtual String get_plugin_name() const override { return "GridMap"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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