WIP new AudioServer, with buses, effects, etc.

This commit is contained in:
Juan Linietsky
2017-01-21 19:00:25 -03:00
parent c4d6e54e93
commit 0aa7242624
55 changed files with 9486 additions and 249 deletions

View File

@ -100,63 +100,148 @@ public:
};
class AudioServer : public Object {
GDCLASS( AudioServer, Object )
public:
enum BusMode {
BUS_MODE_STEREO,
BUS_MODE_SURROUND
};
//re-expose this her, as AudioDriver is not exposed to script
enum SpeakerMode {
SPEAKER_MODE_STEREO,
SPEAKER_SURROUND_51,
SPEAKER_SURROUND_71,
};
enum {
AUDIO_DATA_INVALID_ID=-1
};
typedef void (*AudioCallback)(void* p_userdata);
private:
uint32_t buffer_size;
uint64_t mix_count;
uint64_t mix_frames;
float channel_disable_treshold_db;
uint32_t channel_disable_frames;
int to_mix;
struct Bus {
String name;
BusMode mode;
Vector<AudioFrame> buffer;
StringName name;
bool solo;
bool mute;
bool bypass;
//Each channel is a stereo pair.
struct Channel {
bool used;
bool active;
AudioFrame peak_volume;
Vector<AudioFrame> buffer;
Vector<Ref<AudioEffectInstance> > effect_instances;
uint64_t last_mix_with_audio;
Channel() { last_mix_with_audio=0; used=false; active=false; peak_volume=AudioFrame(0,0); }
};
Vector<Channel> channels;
struct Effect {
Ref<AudioEffect> effect;
Ref<AudioEffectInstance> instance;
bool enabled;
};
Vector<Effect> effects;
float volume_db;
StringName send;
int index_cache;
};
Vector<Bus> buses;
Vector< Vector<AudioFrame> >temp_buffer; //temp_buffer for each level
Vector<Bus*> buses;
Map<StringName,Bus*> bus_map;
_FORCE_INLINE_ int _get_channel_count() const {
switch (AudioDriver::get_singleton()->get_speaker_mode()) {
case AudioDriver::SPEAKER_MODE_STEREO: return 1;
case AudioDriver::SPEAKER_SURROUND_51: return 3;
case AudioDriver::SPEAKER_SURROUND_71: return 4;
}
ERR_FAIL_V(1);
}
static void _bind_methods();
void _update_bus_effects(int p_bus);
static AudioServer* singleton;
// TODO create an audiodata pool to optimize memory
Map<void*,uint32_t> audio_data;
size_t audio_data_total_mem;
size_t audio_data_max_mem;
Mutex *audio_data_lock;
void _mix_step();
struct CallbackItem {
AudioCallback callback;
void *userdata;
bool operator<(const CallbackItem& p_item) const {
return (callback==p_item.callback ? userdata < p_item.userdata : callback < p_item.callback);
}
};
Set<CallbackItem> callbacks;
friend class AudioDriver;
void _driver_process(int p_frames, int32_t *p_buffer);
protected:
static void _bind_methods();
public:
//do not use from outside audio thread
AudioFrame *thread_get_channel_mix_buffer(int p_bus,int p_buffer);
int thread_get_mix_buffer_size() const;
int thread_find_bus_index(const StringName& p_name);
void set_bus_count(int p_count);
int get_bus_count() const;
void set_bus_mode(int p_bus,BusMode p_mode);
BusMode get_bus_mode(int p_bus) const;
void set_bus_name(int p_bus,const String& p_name);
String get_bus_name(int p_bus) const;
void set_bus_volume_db(int p_bus,float p_volume_db);
float get_bus_volume_db(int p_bus) const;
void set_bus_send(int p_bus,const StringName& p_send);
StringName get_bus_send(int p_bus) const;
void set_bus_solo(int p_bus,bool p_enable);
bool is_bus_solo(int p_bus) const;
void set_bus_mute(int p_bus,bool p_enable);
bool is_bus_mute(int p_bus) const;
void set_bus_bypass_effects(int p_bus,bool p_enable);
bool is_bus_bypassing_effects(int p_bus) const;
void add_bus_effect(int p_bus,const Ref<AudioEffect>& p_effect,int p_at_pos=-1);
void remove_bus_effect(int p_bus,int p_effect);
@ -168,6 +253,13 @@ public:
void set_bus_effect_enabled(int p_bus,int p_effect,bool p_enabled);
bool is_bus_effect_enabled(int p_bus,int p_effect) const;
void move_bus(int p_bus,int p_to_bus);
float get_bus_peak_volume_left_db(int p_bus,int p_channel) const;
float get_bus_peak_volume_right_db(int p_bus,int p_channel) const;
bool is_bus_channel_active(int p_bus,int p_channel) const;
virtual void init();
virtual void finish();
virtual void update();
@ -188,11 +280,21 @@ public:
virtual double get_mix_time() const; //useful for video -> audio sync
virtual double get_output_delay() const;
void* audio_data_alloc(uint32_t p_data_len, const uint8_t *p_from_data=NULL);
void audio_data_free(void* p_data);
size_t audio_data_get_total_memory_usage() const;
size_t audio_data_get_max_memory_usage() const;
void add_callback(AudioCallback p_callback,void *p_userdata);
void remove_callback(AudioCallback p_callback,void *p_userdata);
AudioServer();
virtual ~AudioServer();
};
VARIANT_ENUM_CAST( AudioServer::BusMode )
VARIANT_ENUM_CAST( AudioServer::SpeakerMode )
typedef AudioServer AS;