Fixed properly not save signals that already exist in their base scenes, closes #5656

This commit is contained in:
Juan Linietsky
2016-07-19 21:26:12 -03:00
parent 9de33e18f1
commit 0988970c1f
6 changed files with 36 additions and 31 deletions

View File

@ -72,6 +72,8 @@ public:
NodePath rel_path_to(const NodePath& p_np) const;
void prepend_period();
StringName get_property() const;
NodePath get_parent() const;