Fix inconsistencies and typos in argument names

This commit is contained in:
Paolo Perkovic
2018-02-01 09:57:10 +01:00
parent 2459eebc1d
commit 08d4bfacaf
26 changed files with 62 additions and 62 deletions

View File

@ -105,7 +105,7 @@ protected:
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds = AABB());
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 size);
void add_solid_box(Ref<Material> &p_material, Vector3 p_size);
void set_spatial_node(Spatial *p_node);
const Spatial *get_spatial_node() const { return spatial_node; }
@ -376,13 +376,13 @@ public:
class JointGizmosDrawer {
public:
static Basis look_body(const Transform &joint_transform, const Transform &body_transform);
static Basis look_body(const Transform &p_joint_transform, const Transform &p_body_transform);
static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform);
static Basis look_body_toward_x(const Transform &joint_transform, const Transform &body_transform);
static Basis look_body_toward_y(const Transform &joint_transform, const Transform &body_transform);
static Basis look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform);
static Basis look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform);
/// Special function just used for physics joints, it that returns a basis constrained toward Joint Z axis
/// with axis X and Y that are looking toward the body and oriented toward up
static Basis look_body_toward_z(const Transform &joint_transform, const Transform &body_transform);
static Basis look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform);
// Draw circle around p_axis
static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);