Make some Image methods static
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@ -180,7 +180,7 @@ RID RendererSceneOcclusionCull::HZBuffer::get_debug_texture() {
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ptrw[i] = MIN(mips[0][i] / debug_tex_range, 1.0) * 255;
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}
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debug_image->create(sizes[0].x, sizes[0].y, false, Image::FORMAT_L8, debug_data);
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debug_image->set_data(sizes[0].x, sizes[0].y, false, Image::FORMAT_L8, debug_data);
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if (debug_texture.is_null()) {
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debug_texture = RS::get_singleton()->texture_2d_create(debug_image);
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